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SquidmasterIII

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A member registered Jul 10, 2020 · View creator page →

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Really cool. the graphics and style are on point. Although I did find that you had so much momentum it was really difficult to control the character, and there wasn't always a place to go. But it's pretty cool. 

The only other thing is that the music restarts each time, which can be a bit annoying for when you (like me) die about once every 20 seconds. I mean, the music's still a bop though

Really nice. It felt really polished and the powerups for both factions is really cool. I also thought the fact that enemies went for health kits was an interesting touch, since you didn't always know if there would be a healthkit somewhere. I also really liked the stylisation. 

This might be me being a bit of a potato though, but I didn't really understand the whole combo thing. I mean I knew of it from the tutorial level, but I wasn't sure it did anything since the enemies seemed pretty hard to kill, so I basically only cubed all over people in the campaign.. The other (slight) gripe I have with the gameplay is the fact that it's relitively easy to get into a stun-lock from cubes. I suppose this is balanced a bit by the powerups, but it's a bit odd to like give up for 15 seconds until you can become a helicopter of doom.

Oh thanks so much. 

Oh, it is definitely possible for a knight and a jumpy thing to hit you at the same time... maybe a shortcut that I took... So you weren't bad at it, bad RnG is definitely a thing.

It was through this kind of circular crack around the time-machine orb. 

Cool little game. Some parts of it I found quite finicky, like picking up coins and medpacks. Maybe you just automatically pick them if you're close enough? And I'm not sure if I was supposed to be able to dash for ages by moving my mouse really fast - it kind of was op, and that's what I wound up doing most of the time. I liked the enemy designs that I saw though, and the variety made it quite interesting.

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Cool idea. There was a lot of clicking though, and I don't know if there were enough people dished out by the game.

Also, the tutorial started as soon as the game started, which meant you're bound to do badly on the first time around.

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I got to kidnap trees. this is all I have ever wanted from a video game. 

For real though, it was a quirky and fun little game, with a fun perspective on UFO kidnapping. Probably the green level may have been a bit long, and it would be cool to see other places, but obviously time's always a factor. This game had a very chill and laidback feel to it. 

The only thing that I would say, I was hovering over a dumpster for ages, because in my particular dialect it might be called a bin or a skip or a tip etc. and I had to think what someone else might call it, and it took me a bit of thinking. I don't know how it could have been done any clearer though...

Edit: Also, I forgot, but the reading went by quite quickly. It might be a small gripe, but I didn't manage to read all of the text, especially in the earlier bit.

I enjoyed this :) Nice art and a groovy soundtrack. Also I thought the tutorial worked very well and fitted seamlessly into the rest of the game. The levels could be a bit samey though, and it might be interesting if the little alien-gremlins damaged each other. But it flowed nicely once I realized I could jump infinitely... I'd definitely play a fuller version of this.

Good concept. It was a cool-looking art-style. I wonder if it could be more forgiving, maybe, like if you had multiple lives? That might just me being bad though. Also, maybe make the bullets a bit faster so that the player didn't run into them as often? Also, I know time and stuff, but it would be useful to have a cool down on the gun maybe? I liked the scoreboard feature, but it was a little under-presented, and I almost didn't notice it.

Really funky idea. It had a good sense of panic to it. It did wind up with a lot of repeated clicking though. 

Really nice design. The puzzles were well thought-out, and it was a really cute little robot. Much enjoy

I enjoyed playing this game. I was quite confused as to what was going on, and the first time I played it the camera was upside down. Was falling through the floor how it was supposed to end?

Anyway, I loved the dialogue with the computer, it made me laugh quite a lot. I don't really know what to make of it, but I would certainly play a fuller game, since I was intrigued and captivated.

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

Cool concept, and a really nice artstyle. I think that the gameplay could be improved in later versions, since it could sometimes be frustrating if the target went off the screen. Maybe it would have been better to have a random direction on the little character rather than a random point? Also, I found the clicking noise when your grapple a bit distracting. However, I liked the puzzleyness of it, and it was something you had to think in a very different way to most platformers I've played.

It was a bit difficult to understand at first, but once you got into it it was quite funny and charming. I liked the voice of the alien, it gave the game a lot of character :) I think to make it better it might be best to kind of leave out the first screen that was a lot of information on how to play, and maybe have a little text underneath each symbol (like 'joke' underneath the little face and stuff). That might have made it a little clearer, and made the learning curve a bit more even. But overall quite a fun and quirky game.

Hi everyone. As a first-time developer I made a mistake when uploading, only including the .exe files. I've made a reupload here: https://squidmasteriii.itch.io/riskyriding-reupload.

I don't know if this means my came still counts for the jam, but the reupload is identical to the current upload here, except for the tiny detail that it actually works...