Interesting. Mind sharing what machine/browser you are using?
Randy Larson
Creator of
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Thanks for the info. I take it that you don’t see these odd colors with other programs you run on your computer? Are you on Windows or a Mac? What is the make/model of your monitor? I’d love to dig into your problem more. I don’t believe you’ve joined our Discord server. This may be easier to diagnose and chat about there (no pressure), if you are comfortable with that. There’s a link on the tile page of the game.
Hello! I am sorry that I’ve been quite for a couple weeks. I wanted to tell you that a new build has been uploaded. It includes an update that should fix your mouse problem. We’ve had a couple people (who also had your same problem) tell us that it has fixed the bug for them. If you are still interested, I would very much like to know if this fixes your issue. I hope you are well. Thank you.
Petri - hello - it has been a few days and even though we don’t have an exact fix, we feel that it has something to with multiple input devices. We were able to reproduce the clicking problem on a machine with a tablet. We remembered that you also had a tablet attached. Unplugging the table from our machine resolved our immediate issue - running the game after this was fine. We plugged that tablet back in and the game continued to work. This is not a long-term solution, for sure, but I am curious of this would work on your machine as well. Thanks!
Thanks for bringing it up to us. I’m a bit stumped, but a couple questions for you, if you don’t mind:
- Does this happen if you skip the tutorial in the plant store?
- Does this happen if you go directly to the art store to buy something?
- Does this happen if you play the game directly in the browser from the itch site?
- Do you happen to be using something aside from a traditional mouse, or have does anything that remaps the left and right mouse buttons?
Thanks for any info you can provide!
Hey, thanks for those nice words. I would love to continue to explore level variants as well as general balancing. I like the damage numbers as feedback, but entirely agree that they are too big. If I do this next year, no typography might have to be a goal (or me just being better at creating small resolution font usage).
If you are serious about takes on VS, I’m working with a group on a VS’esque project (entirely different code base, engine, not minimalist, etc). We will be looking for good play testers and constructive feedback. Lemme know if you are interested.