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A jam submission

Blaster Bob [Jam Edition]View game page

An addictive roguelite game
Submitted by Spruce Studios — 14 hours, 24 minutes before the deadline
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Play roguelite

Blaster Bob [Jam Edition]'s itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#183.6903.690
Music#513.2073.207
Overall#793.2003.200
Design#953.0693.069
Geometricness#1103.4483.448
Theme#1512.5862.586

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What did you eat/drink during the jam?
I drank water, because I had nothing else. Also I drank hot chocolate, but only because I was absolutely freezing. I ate pizza for the same reason.

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted(+1)

Imagine if the game looked as good as the thumbnail. Just. Imagine.

I think limiting yourself to only purple and black would have helped a ton in consistency. Or at least limit white to only collectables/UI elements and text. Right now it looks like the aside from the enemies (which are cool) and player, the rest just feels like a prototype. The reason why I bring this up, is that there could be so much more potential with this.

Your take on the theme, while wasn't apparent to me at first, is a great one! I'm surprised you got a whole rougelike system up and running here!

The music doesn't reeeaally  fit in imo. I wouldn't necessarily call 8 bit SFX a cool feature, imo they really sound samey over all the gamejams going on and the only sound that fit well was the shooting sound.

I don't know why, but your player looks much more poorly designed compared to the enemies. They're all soft and don't really have any hard edges, while the player does.

Speaking of the enemies, they would need some rebalancing. The turret looks like a better player. When I shoot it spins (which made me confused at first, that usually isn't what makes me think I dealt damage) and starts shooting in a random location. This means I'm able to stand in one spot and shoot it until it dies. Also, for some reason it's bullets destroy mine, which can make for unintuitive and unavoidable damage taking moments. The big eyed enemy is too fast and forces me into corners. The triangles are perfectly simple and squishy, but realizing they are actually enemies took me some time, as they stand around a lot and dash slowly.

I've had a favorite moment when I encountered a room empty aside from about 20 triangles. That was a nice change of pace.

The UI looks so out of place. You could have also added a prompt saying you can press space to open the map. The rest isn't necessary, especially if you're low on time, because a lot of games use WASD + Mouse controls and it's fairly intuitive. I also don't know why I am apparently collecting coins. That just feels kinda generic and unnecessary. I used the word necessary at least like, 4 times in this review, lol.

To be honest, this game feels unfinished and a little unorganized. You've got a great system and idea though, so I won't be rating this too low. Imma try to be fair. Just next time when you enter a gamejam, focus more on:

+ Consistency and Coherence

+ Polish

+ Finished product

You've got skill and if you focus more on these, imo you can make some great stuff. You can even consider expanding this game. You would probably need something to make it more original, but you could make this bigger. I'm just saying to consider it.

Also, I am now realizing this is the longest comment I've written in this gamejam and it's an absolute wall of text. Oh well.

Have a good time makin' games :)

Developer(+1)

Wow! Thanks for the very in-depth review XD

Submitted(+1)

I can't believe this was done in 3 days! It's amazing! The variety of enemies is pretty good, too. Though I would suggest adding some kind of shop system to buy hearts or power-ups and reducing the health of some enemies.

Developer

There is actually a shop somewhere. It's pretty hard to find...

Submitted(+1)

Pretty good roguelite! It's fairly barebones, but what's there is super fun, and really impressive for being done in just three days. I loved the enemy variety a lot, and the music fit super nicely.

I think just about the only thing I didn't like was the spinning on hit for the player, not being able to instantly start shooting back as soon as you got hit felt off to me, but otherwise it's a very solid entry!

 Would like to see more of it in the future - I'm a huge roguelite/like fan, haha.

Developer

Thank you so much! I'd love to update the game in the future :D

Submitted(+1)

I would love to see where this game is going but for now its weird with his "prototypie" art. Nice game experience tho!

Developer

Thank you! This isn't prototype art though, the game was meant to be geometric :)

Viewing comments 24 to 21 of 24 · Next page · Last page