We are sorry that you encountered a buggy rock ! We'll check more and more if bugs are already existing, in this game and others.
Currently, this project is different but it's pending. We want to improve Chasm Not Fixed and maybe change 2D graphics to 3D certainly low poly and add some mechanics !
Nice work! I like the main character design and choice of music. The controls were a bit difficult on a QWERTY keyboard, but I figured it out eventually.
It could probably be improved with a more clear objective or level progression, but this was neat for a 72-hour prototype.
Thanks a lot ! Yeah we're french so we have AZERTY keyboard and I literally forgot to change actions key ! I think "arrow keyboard keys" are the solution !
You're right, it miss clear objective in this prototype, because I rushed that to send the game (oops..) but we had already imagine this, we need few more days to put inventory and more interaction object and the complete level design !
We planned to continue this prototype at least to make it more polished and ironically fixed (maybe migrate to 3D design because I thought throughout the creation process that the 2D design isn't adapted for this project ).
Comments
A bit buggy, but cute graphics! I included it in my Geta Game Jam 10 compilation video series, if you’d like to take a look. :)
Hello ! Thank you for trying our game !
We are sorry that you encountered a buggy rock ! We'll check more and more if bugs are already existing, in this game and others.
Currently, this project is different but it's pending. We want to improve Chasm Not Fixed and maybe change 2D graphics to 3D certainly low poly and add some mechanics !
Thanks for your feedback !
We're happy that this prototype gave you a good experience although the difficulty of controls.
We working for debug some parts now and we'll implement more details soon ! An update is coming soon !
Nice work! I like the main character design and choice of music. The controls were a bit difficult on a QWERTY keyboard, but I figured it out eventually.
It could probably be improved with a more clear objective or level progression, but this was neat for a 72-hour prototype.
Thanks a lot ! Yeah we're french so we have AZERTY keyboard and I literally forgot to change actions key ! I think "arrow keyboard keys" are the solution !
You're right, it miss clear objective in this prototype, because I rushed that to send the game (oops..) but we had already imagine this, we need few more days to put inventory and more interaction object and the complete level design !
We planned to continue this prototype at least to make it more polished and ironically fixed (maybe migrate to 3D design because I thought throughout the creation process that the 2D design isn't adapted for this project ).
Thanks to you ! :)