Nice work! I like the main character design and choice of music. The controls were a bit difficult on a QWERTY keyboard, but I figured it out eventually.
It could probably be improved with a more clear objective or level progression, but this was neat for a 72-hour prototype.
Viewing post in Chasm Not Fixed jam comments
Thanks a lot ! Yeah we're french so we have AZERTY keyboard and I literally forgot to change actions key ! I think "arrow keyboard keys" are the solution !
You're right, it miss clear objective in this prototype, because I rushed that to send the game (oops..) but we had already imagine this, we need few more days to put inventory and more interaction object and the complete level design !
We planned to continue this prototype at least to make it more polished and ironically fixed (maybe migrate to 3D design because I thought throughout the creation process that the 2D design isn't adapted for this project ).
Thanks to you ! :)