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Clockwork Heart's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 3.571 | 3.571 |
Overall | #2 | 3.571 | 3.571 |
Gameplay | #2 | 3.714 | 3.714 |
Overall | #2 | 3.371 | 3.371 |
Innovation | #5 | 3.286 | 3.286 |
Visuals | #8 | 2.714 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't really understand the "camera mobing too fast" part... since the camera follows your mouse cursor it depends on how fast you move your mouse... Maybe make it so the camera moves gradually towards where it should be?
I had high hopes for this game, and let me just say that you have exceeded my expectations. This is an astoundingly fun game! The camera moves a bit too fast, and I found that sometimes I got stuck in a wall and died. Aside from that, I can see that there is a lot of game feel. The audio is great, and the visuals are simple but nice. Oh, and the title doesn't have any connection to the game, but passes. Fantastic job!
Thank you! For the title I imagined that the character has a clockwork heart and that's why he Moses 1hp per 10 seconds '^^
This game was really good! The movement was very floaty but I enjoyed it it gave it a special system to cope with and the pick ups were intuitive although the health pick ups I mistaked for enemies and visa versa
And the fact there is music and SFX sets the tone and mood for it, they were both really well done!I agree with Scayze that in some form a way to track your kills or rooms cleared would make it that much better!
Overall, really great job!
For the kills, each enemy drop exactly one coin every time and for the cleared room, you can only see them on your map. But thanks, I'll try to fix the controls ^^
I really liked that game overall! The controals are waaaay to floaty though.
I didnt mind the basic visuals either, the only thing that confused me that it was hard to tell apart pickups (money ammo etc) and the enemies.
The fact that the game has a music track and sfx already sets it apart from most submissions!
Also a scorebord at the end would feel great, to see how well i did in comparison the last run ^^
Well done!
Thanks! The reason why the controls are floaty is because of the way I wanted to handle knock back, so.. '^^