Play game
Materia Prima's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Art | #1 | 4.667 | 4.667 |
Overall | #4 | 3.333 | 3.333 |
Audio | #7 | 3.417 | 3.417 |
Innovation | #10 | 2.667 | 2.667 |
Gameplay | #10 | 2.583 | 2.583 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
The Art, Music and the idea are really great, but the gameplay... I don't understand how to craft, the controller to shoot it's a litlle bit hard and that you have click on objects to loot potions...
Inventory Issues:
Not drag and drop but rather click to click.
Ran out of time to change mouse icons on click, which would have made it easier.
Freeze potion can not be added to the throwing inventory slots.
Tutorial didn't go through it due to time, (We're Sorry)
Picking up items goes to the first empty slot and does not try to stack first.
Other bugs:
Letting the wall die and then use a repair potion glitches the wall so you can't lose.
Note: Due to designing the game and knowing how to use the inventory system due to programming it. We apologize for the lack of clarity.
Building a Free to use Inventory System on GitHub right now for version Unity 18.2.0f2, should be completed within the week, fully tested by 2/1/2019.
While the game is ambitious, but I didn't understand the equipment and inventory system.
Had some trouble getting the crafting system to work. Graphics are excellent, and it was fun lobbing high-speed potions at the enemies. Super solid submission for a game jam, I could see this being really fun with some improvements to interface and balancing!