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Card Castle Studio

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A member registered Dec 10, 2018 · View creator page →

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Great Game overall, well executed concept and puzzles. I did notice some performance issues when their was a huge amount of paint on the ground along with jitters in the camera. To fix these in the future you might want to put a maximum paint sprite count and place the camera's transform in the Late Update.

Good game overall, had some issues that such as falling through the world and if you are in / on the collider when using alchemy on the object the collider for that object would just go away.

Can't wait to see what you make in another Jam!

(1 edit)

Inventory Issues:
Not drag and drop but rather click to click.
Ran out of time to change mouse icons on click, which would have made it easier.
Freeze potion can not be added to the throwing inventory slots.
Tutorial didn't go through it due to time, (We're Sorry)
Picking up items goes to the first empty slot and does not try to stack first.

Other bugs:
Letting the wall die and then use a repair potion glitches the wall so you can't lose.

Note: Due to designing the game and knowing how to use the inventory system due to programming it. We apologize for the lack of clarity.

Building a Free to use Inventory System on GitHub right now for version Unity 18.2.0f2, should be completed within the week, fully tested by 2/1/2019.

Looked fun, but my computer hated it and wouldn't let it run so I can't rate the project :(

Was a lot of fun, but man did I die a lot!

Does it play at all?