That was a point: I made the game to trick its player. Or realistically, your character were in a situation where their over-confidence only lead to their failure.
this is like DOOM but enemies were made out of clays. I am not sure if claymation was your choice of the game's main aesthetic. I liked it, but my only downside is that it doesn't have a Linux port.
Reminds of The Sims series where the character just behave on their own say unless you command them to do something. Overall, very unique game, with pretty visuals. I like it.
A decent shooter with nice-looking sprites. Kinda wish there are challenges along the way - like make a duck fight with super snail or something like that.
Seriously, I kept falling off those small things in mid-air. It's so slippery. Overall, very impressive game. It very much felt like a professionally made one.
Thanks for the feedback! I intentionally made this game hard in order to keep the player spent much in-game time (being inspired from older adventure games that don't give much hints to the player). It seems like it backfired.