I was surprised at how many levels you managed to make! I liked the simple but versatile mechanic. The main thing I'd do is let you keep your stars after you die, or at least add some sort of health bar so you don't die in one hit. It was frustrating to get through while collecting all the stars, only to die to an annoying bird. The camera distortion also caused some odd graphical bugs on the edges of the screen for me, but it was easy to ignore. Overall, I enjoyed it.
Thanks for playing and for the constructive feedback! In hindsight we should probably have focussed more on quality than quantity but hey - now we know for next time :)
Thanks for the feedback! That effect is from the Post-Processing V2 Unity tool. The property is Lens Distortion which has a slider to grow or shrink the fishbowl effect.
Neat! I didn't realize I had a double-jump until retrying the 2nd level a few times, but I had a good time switching between day/night to find the missing days.
Thanks for the feedback on our first "full" game! It would have been helpful to mention the double jump in the instructions wouldn't it... I've updated them to mention it now. Thanks for playing!
Comments
I was surprised at how many levels you managed to make! I liked the simple but versatile mechanic. The main thing I'd do is let you keep your stars after you die, or at least add some sort of health bar so you don't die in one hit. It was frustrating to get through while collecting all the stars, only to die to an annoying bird. The camera distortion also caused some odd graphical bugs on the edges of the screen for me, but it was easy to ignore. Overall, I enjoyed it.
Thanks for playing and for the constructive feedback! In hindsight we should probably have focussed more on quality than quantity but hey - now we know for next time :)
Too bad there isn't a Linux build, I couldn't play your game :(
Yeah sorry about that! Was an oversight when setting up our unity project to not include Linux build support :(
It's okay, I just noticed a lot of jam entries were Windows only so I'll make an effort and setup my Windows environment to test every game :)
How'd you do the 'screen warp' effect? I love it!
Thanks for the feedback! That effect is from the Post-Processing V2 Unity tool. The property is Lens Distortion which has a slider to grow or shrink the fishbowl effect.
Neat! I didn't realize I had a double-jump until retrying the 2nd level a few times, but I had a good time switching between day/night to find the missing days.
Thanks for the feedback on our first "full" game! It would have been helpful to mention the double jump in the instructions wouldn't it... I've updated them to mention it now. Thanks for playing!