The boss was actually amazing. Even if this wasn't fully completed, I'm glad I at least got to play through that.
Julian H
Creator of
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https://sockman.itch.io/subdivide
Glad I can contribute to this one, thanks for creating it!
Fun idea with a good execution. Platforming could have used a more dynamic jump where it's higher the longer you hold down space. Mushrooms could blend in to the background because of the similar color pallets. And all the enemies seemed to act the same, if they behaved a bit differently it could have made the game a lot more interesting.
I'm not sure if this is a bug but some levels ended as soon as I got all the collectables, and others required me to go all the way back and talk to the dude at the start. Other than that it was a solid game that made good use of the theme, I liked the art and music in particular. Nice job!
Really cool, I like how the mechanics fit the theme because you had to go back and forth through the level to progress. It could get tedious sometimes since you move pretty slowly and teleports play a pretty long cutscene. Also the puzzles weren't very difficult. But overall it was enjoyable and there's a lot of polish. Nice job!
Really good but super hard (at least for me, lol). I managed to get A rank on the first track but I can't even get past the beginning of the second. Really satisfying when you get it right though, which is what's important for a rhythm game.
Edit: I found out that if you just spin the mouse around really fast it will hit every "note."
I was surprised at how many levels you managed to make! I liked the simple but versatile mechanic. The main thing I'd do is let you keep your stars after you die, or at least add some sort of health bar so you don't die in one hit. It was frustrating to get through while collecting all the stars, only to die to an annoying bird. The camera distortion also caused some odd graphical bugs on the edges of the screen for me, but it was easy to ignore. Overall, I enjoyed it.
Amazing, I loved how it introduced the mechanic and slowly introduced more and more ideas. Unfortunately I got stuck at one point near the start of the rainy area with the stairs, I tried jumping to the right and left, but couldn't advance or go back so I could get a reference point. I'm willing to forgive that though, everything else was great!