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A jam submission

Carp-ocalypseView game page

Our entries for the GJL Game Parade 2020 jam based on the "carpe diem" theme.
Submitted by Andrea Molteni, faMusic&SoundFX, Davide Perdon, Willy Utano, Federico Simone Cao, DavideProdi, MatteoSid, Facchi, redd096 — 48 minutes, 35 seconds before the deadline
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Carp-ocalypse's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#133.6673.667
Gameplay#353.0003.000
Overall#393.1673.167
Use of Audio#422.9442.944
Visuals#532.8332.833

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This would make a lot of sense to be a VR title. Some polish on the graphics and this could certianly be a lot of fun with that interaction.

Number in team
9

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Comments

Submitted (1 edit) (+3)

Really satisfying mechanic and well executed. I really like the weird style with some “random” and hilarious things happening during the gameplay. To Be Carptinued lel.

Just a little feedback: I would suggest to limit the camera rotation (and maybe add a bit of delay) just when the player is using/hitting with the bat, it will become more understandable where they are throwing the carps.

Bel lavoro, complimenti!

Developer(+1)

Thank you very much for your feedback! I’m glad you liked it :) We’ll definitely try out some more tweaking on the swing and the camera sensitivity, although you can adjust it a little by yourself in the options menu.

Grazie :D

Submitted(+2)

The premise is strange and interesting. It fits the theme well with the play on words. 

Surprisingly fun. It got me engaged with all the different things you can trigger or unlock. I got the special bat, summoned the big apocalypse carp, and blew up the plane.

The interactive main menu is clever, and lots of customization in the options.

I did get a high score of over 10,000, but nothing seemed to update or appear in the "10,000" box. How does that work? 

I also recommend trying the Windows build over the WebGL build which actually crashes sometimes. 

Anyway, great job overall!

Developer(+1)

Heya! Thank you for trying out our game! I’m glad you liked it! Yeah, we realized that the WEBGL build had some problems after submitting, we’re thinking of removing it for the submission period. As per the High score bug, it’s kinda strange… The score is saved in the PlayerPrefs (the game is made in Unity) as soon as you surpass the previous one during a game. Maybe there’s a problem in playing both the Windows version and the WEBGL on the same computer? I’ll check and let you know!

Thank you! Willy

Submitted(+3)

Really fun webGL build was buggy and hard to control but downloaded it and its very to just...... YEET the carps well done!

Developer

Thank you :) glad you had fun! As per the WEBGL build, thank you for reporting the problem!

Willy