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MayaM's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Itch Page | #1 | 4.310 | 4.310 |
2D Art | #2 | 4.517 | 4.517 |
Art Direction | #2 | 4.345 | 4.345 |
Original Audio | #3 | 3.655 | 3.655 |
Use of Audio | #4 | 3.759 | 3.759 |
Overall | #5 | 3.862 | 3.862 |
User Interface | #5 | 3.586 | 3.586 |
Commercial Viability | #7 | 3.655 | 3.655 |
Techincal Accomplishment | #8 | 3.414 | 3.414 |
Fun | #11 | 3.552 | 3.552 |
Game Design | #12 | 3.483 | 3.483 |
Use of Theme | #18 | 3.483 | 3.483 |
Level Design | #19 | 3.276 | 3.276 |
3D Art | #37 | 1.379 | 1.379 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Number in team
7
Does your game include art/sound packs or pre-prepared code?
Yes
If yes, please provide the source of the packs used
OST: https://www.youtube.com/watch?v=Btq3FQSEMNA
Plugins:
- https://assetstore.unity.com/packages/tools/visual-scripting/nodecanvas-14914
- https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676
SFX: Zapsplat
Please provide a link to a 30 seconds gameplay video of your game
https://youtu.be/mIq7gApTAZc
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Comments
Such a unique control scheme, as is the idea of the game being over when your health bar (sort of the sword in this game) is full rather than empty! I found it a little difficult to move sometimes with the sword hitting the scenery, but thought the visual presentation and overall design was just fabulous. Great work!
Thank you for your feedback! :)
Nice idea and so much fun to play.
If I could rotate the sword using mouse would be great.
Thank you for your feedback! We actually tried this control scheme in our earlier iterations, but clearing the game was too simple and we decided to try something different. But maybe we’ll tweak some other values and give it another shot!
I really love the game. The music and the voice overs made it more exciting to play. The controls are a bit hard to use at first but when I started to get used to it then it's showtime! I would love to see more levels and more bosses :D Would also like to have some more power-ups probably or some "curses" since it is probably inspired by some sort of a tribal people that uses voodoo and stuff. But overall, great job guys! I love it :D
Thanks buddy! The "curse" idea is really cool, we could consider it maybe in the future :D
This was such a wonderful game! I could tell that a lot of heart and love had been put into the visuals for this game, because it really does show. It took me a while to get used to the controls, and the physics of the sword bumping into things, but I managed to fight my way through the whole game and enjoyed myself doing it. I noticed that there was a voiced line in the beginning of the game that I think might've been from the sword (the "talking sword?" voiceclip), and I found myself surprised the sword didn't say more. The little text pop-ups of the sword complaining was cute either way, though, and a nice touch.
Great work!
Thanks for your feedbacks! Really appreciate it! :D
Beautiful! This is a stunning entry. Your team have smashed this out of the park again. I loved your last entry too. Love cool how focused your team is. The core idea is fun and works well and you have just polished that idea until it shines. Really impressive work! Congratulations :-)
Thanks a lot buddy! :D