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can someone give me an example of the best "status effect spell" in a game?

A topic by warrenEBB created Jun 13, 2019 Views: 286 Replies: 2
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Part of the fun of this jam for me, is that there are things the Allies are into that I don't follow at all. like Japanese RPGs. 

Can anyone give me an example of their favorite status effect spell (maybe a case where it kicked a boss's ass?).

So this rule about status effect spells virtually never working on bosses is kind of a mystery to me. I've seen poison effects in a ton of games. and "darkness" in that 3DS street pass adventure game (#@!$%!).  But i just haven't seen a lot of "status effect spells" in action. I googled up the whole trope (https://tvtropes.org/pmwiki/pmwiki.php/Main/StandardStatusEffects ). So i'll probably just forge ahead with poison/silence/paralysis. (or make up my own stupid-er effects). 

But I'm really curious if there are a bunch of other effects out there. Or a set that a big japanese-RPG-fan would enjoy. Or expect. ... Oor maybe if there was a "greatest boss battle" moment in all those Final Fantasy games, where a status effect spell really mattered.

jusssst curious! thanks for any thoughts.

Usually in JRPGs status effect spells don't work on bosses to keep some challenge in the battle. It can make a fight disappointing when you just paralyze the boss over and over. It's unfortunate since it removes potentially useful tools the player has. 

A lot of Final Fantasy games have the problem where normal battles are too easy for status effects and the bosses usually are immune to them. Harder JRPGs like the Shin Megami Tensei series and the Etrian Odyssey series make status effects viable but account for it with increased difficulty and emphasis on team composition. I'd also say Pokemon has really powerful status effects that really work due to the battles being one on one. 

The funny part of the "vile ingredient" is that its annoying when these spells don't work despite using resources on them when a normal attack could have made the battle come to a close sooner, making one wonder what is the point. I think it would be fun to mess with the mp costs of these spells to fool people into trying them or have a boss give clues to being susceptible to an ailment when its just a big lie. 

To answer the question of my personal favorite status effects: Slow in Final Fantasy 4 DS, works on every boss and is very useful in a game with the active time battle system. And poison in Etrian Odyssey 4 due to dealing a lot of damage per turn and having character classes that do extra damage to ailing enemies, allowing you to make a party that focuses on causing various ailments and then capitalizing when they land.

I hate when “sleep” effects never effect any boss... makes a character often seem like a waste if that’s a major spell of theirs.