Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MarcelineLeiman

40
Posts
1
Topics
72
Followers
199
Following
A member registered Dec 27, 2016 · View creator page →

Creator of

Recent community posts

LOVE this concept! It feels richly open to a lot of different types of challenges. I look forward to seeing how this continues to develop!

Looks amazing! Can't wait to try it

(1 edit)

yup! It’s meant to be like if you were training a dog. The better your relationship with commands, the more  trust you build up.

it increases by +1 for each fulled dot. So the odds of rolling the first is 1/6, after the first success is 2/6, then 3/6 and so on.

It gets easier to achieve the more you succeed!

oh I love that little nudge! I agree—that would make the card even better! I’d adjust it now but I think the submission rules don’t allow editing during the vote period ☹️

really cool concept!

This looks incredible! Is there a chance you can add one formatted for print so I can print this at a local print shop? Thanks!!

Thank you!! I'm really happy with how the game is coming along. Hope to have a bigger update soon!

Thank you so much for your interest!! ✨

same! I love physical objects—and cards naturally want to be rotated, flipped, bent, cut, whatever! I’d love to see more uses of these as cards.

that’s a really cool application! Nice idea!

You may need to adjust your card size if this is truly business card size!

thanks! It was actually inspired by a card game my partner and I play called Koi-Koi. It’s a set collection game where the deck is composed of 12 suits of 4 cards each. Each suit represents a month’s flower. You’re supposed to alternate a special set for each round of play (12 rounds, so each suit gets a chance to be the special set), but we ended up playing by whatever the real-world month is! I’m sure that’s a variant that’s played, but it’s just something we like to do.


It kind of makes every time you play like a “monthly challenge” similar to dailies in roguelike games—which I quite enjoy.

I submitted mine as a png.

this game is incredible. so many moments of revelation and wonder driven by exploration. thank you!

Really fun logic game! The artstyle is super tight, transporting me into the world of grimoire. The icons are very readable on the small screen. The mechanics are easy to understand, and I really appreciated the How to Play section.

One request as a quality of life improvement would be to add some ability to mark cards through our deductions. Sometimes if I process that a card *must* be a specific number, I’ll do another part of the puzzle and forget my previous logic.

awesome! Thanks for making this neat puzzle game. I collected all the secrets and finished all the levels except for some reason level 47 softlocks me from completing it after multiple times of collecting all of the flowers.

the only workaround I’ve found is to delete my game data, but that’s frustrating.

Played through the first few levels! I love spotting the secrets. But I missed one on level 8. Is there no way to return or level select?

I saw neither option—for both removing the crank as well as using the system button.

Hi! Unfortunately those options aren’t showing for me. I downloaded the trial today.

I have this same issue on my playdate.

creeeepy!! :O

Hey! We added some screenshots :) Hope you enjoy the game!

Nice

wooow! this is a good game!

Thanks!

That's correct! Sorry for the confusion--this is a menu project for a course I'm taking. I do like the vibe tho so I may pursue it more in the future! Thanks for playing :D

TAKE ME DOWN TO HOT DOG CITY

super strong vibes! What a delight for the eyes and ears

super strong vibes in this one! What a delight

sound and world design is so on-point! The low-poly aesthetic is perfect for this setting

This was so much fun!

the character dialog was very charming! love the art and sound design as well!

good cave, would spelunk again!

good cave, would spelunk again!

I hate when “sleep” effects never effect any boss... makes a character often seem like a waste if that’s a major spell of theirs.

it was mentioned on the podcast that we can be judges? How does that work?