Hey allies!
Excited to be attempting this game jam and would love some help.
First off I'll explain the idea I've been working on myself so far.
It's a top down action adventure Zelda like and your party members will actually be your items and abilities. Here's a quick test gif so show off the playable elements I've put in so far.
I'll mainly be taking in ideas from Glinny's recipe, but maybe a few from Cahrsurraurher's that I liked ;)
- You have a 1% chance to not be able to double jump. ( I won't have jumping, so instead you have a 1% chance your sword, item, or action input won't work but something bad may happen)
- The first waterfall you discover has a secret cave, but the following 23 do not.
- Instant death from touching the SIDE of a spike. Not the dangerous points, but the side of the spikes.
- Every loading screen is a bright blank white screen.
- The final boss of the game is a character first introduced directly prior to the final boss fight.
- There’s a cutscene where all the characters in your party hear news of a death of an NPC that was mentioned once before in the story. They all act incredibly devastated even though this character was insignificant.
- No buildings can be entered. Anytime you attempt to enter one your character says "It's not the right time for that"
SLOGAN: Get ready to explode your balls into a firestorm of dust and skeletons.
CELEBRITY LIKENESS: Justin Bieber as "Squeelin" Shay Higgins
- Deep bass “ooohhh nooooo!” every time you die
MAYBE these
- The game has a hunger meter, every time your character is hungry a loud stomach grumbling sound effect will play. This sound effect can drown out important pieces of dialogue or other important sounds.
- Every town has a mandatory Bad Anime Hot Spring scene.
- The 'Interact' button to talk to an NPC is the same button as 'Use Consumable Item', which is a precious resource. (shouldn’t be too hard but what item??)
- The character sprites in the overworld don’t look like the character portraits in the menus
- There is a minor NPC early on in the game that shares the exact character model as the player. This is never explained or acknowledged by anyone in the game.
- Redeeming codes found under the cap of participating Mountain Dew beverages unlocks powerful armor covered in Mountain Dew branding. If you abstain from the promotion, your party will occasionally comment about how good a Mountain Dew would taste about now.
I'm an experienced game developer and designer but need help with any of the art stuff.
So character design, animation, environmental art, music, sounds, etc.
If you are interested let me know and show off some of your past work here! Might be getting a bit of a late start here but E3 sure was a thing last week :)