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Forest Dog's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music and sound effects | #66 | 2.385 | 3.200 |
Art and visuals | #87 | 2.385 | 3.200 |
Creative/Unique Game Concept (in combination with the Theme) | #88 | 1.938 | 2.600 |
Overall | #90 | 1.968 | 2.640 |
Technical beauty | #91 | 1.491 | 2.000 |
Engaging Gameplay | #92 | 1.640 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Lovely atmosphere, but I got softlocked I think at some point (i could not interact with the record player at the broken bridge after I got sent back there)
Wow. Love the atmosphere!! Also really like the way you implemented the fog.
I liked how the music kinda stacked after playing another record player. I wasn't sure where to go at some point? And also not sure why I would sometimes get teleported back to the beginning? I did the atmosphere :)
I wish I could listen to the music throughout the level instead of only at the record players :( maybe if you sync the music over different emitters, and have the music be 3d positional when you're close, and 2d when you're far away?
Hey, that's a cool idea! The intention for the music now was that each time you trigger a new record player, the player remembers a bit more of the track playing. However since the music que is a bit long for the amount of time you spend at the position, it's not really coming across well, so combining your idea with some vertical reorchestration does sound like a good alterrnative. Thanks for the tip!