What items sell where does stay consistent from game to game so once you remember those you can do business more effectively 😎 making it a bit more logical what sells where might be a good improvement though for possible updates!
3xBlast
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Amazing visual display, just like last year with Fairy Lost the length of the game is really impressive! The changing soundtrack is also a very nice touch! Did wish there was more of a reason to switch between big and small cat, right now I just stayed small and zapped everyone from afar and only changed when I needed to go through a gate.
I found my dog! From 1 dog game dev to another, good game!
I did feel like pressing space sometimes felt a bit underwhelming, since it sets the velocity instead of adding to the existing velocity. So when I'm using the wind from an air-conditioning and zooming along, pressing space to add wind would just slow me down.
Funny! If this was a web game with some extra levels I would have easily played this for another hour! No sound or music does make it feel a bit empty, and I think the power indicator could have been shortened. When I first shot out, I was expecting that pulling the line halfway across the screen would shoot me way off into the distance.
the mechanic of throwing your ball is cool! fact that it glows would also lend itself well to some puzzles maybe? I was a bit sad when the main menu music didn't continue to play during the game because that track is great!
Would love some extra levels and some polish! giving the enemies collision you can stand on was a bit annoying somethings, like I accidentally jumped on something and got stuck taking damage. Having the camera not follow you upwards when you jump unless you pass a certain threshold would be a welcome addition too! sometimes when you jump, the platforms you want to land on disappear from you field of view, and jumping and trying to hit something is also hard when that thing doesn't stay in the same spot.