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3xBlast

58
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26
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A member registered Jun 17, 2014 · View creator page →

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What items sell where does stay consistent from game to game so once you remember those you can do business more effectively 😎 making it a bit more logical what sells where might be a good improvement though for possible updates! 

Super cute game! The adaptive music is a great touch and very glad to hear a game with fun SFX! Wouldn't stop until I had the highscore, 105152 😎

Nice straightforward core! I think what I'm missing is a bit of a meta-goal like "survive x waves", couple of new enemies every other wave, maybe some upgrades to buy? Would be cool to see what you all come up with if this got another weekend or 2!

Cute! I think this is just a soundtrack and a couple of tweaks away from being a fun finished web game!

SUPER intense! great work on this, i got spooked when the kidnapper suddenly ran towards me.

Lovely idea! Visual style and animations are very nice too! I think this concept would be very cool if you had to investigate a bit more to figure out where every spirit wants to go, then I would love to play a full version of this!

REALLY really wish there were more levels, just as it starts it stops and would have loved to see what else you would have come up with in terms of level design!

The character art in this is very cute, love that! I think the main thing that bothered me was the lack of feedback on a lot of stuff, it took me a while to notice that creatures damage you when you touch them.

Very cool to see a game with a narrative start and end! The pixel art animations are very impressive too!

Thanks a lot for the kind words! 😄We weren't that concerned with keeping to the theme to be fair, so it's all open for interpertation :P

Played this way longer then I initially intended, only stopped after I couldn't see what was going on anymore due to the screenshake! If this had some extra polish I would play it more!

would have loved to try this IRL with people! This honestly feels like it's just a tweak or 2 away from being "done" done. Did notice that when using an xbox one controller, the controls don't work as intended, the right stick doesn't do anything and you have to use the triggers instead.

Impressed by the randomly generated maze! Was hard to figure out where the exit was though, and I'm not sure I really like the mechanic of not-playing when the frog chants without warning. The frog monk is a cool character though!

Art and music is great! I was a bit confused if there was any goals besides reading all the options and responses you all came up with but had a laugh clicking through it!

Amazing visual display, just like last year with Fairy Lost the length of the game is really impressive! The changing soundtrack is also a very nice touch! Did wish there was more of a reason to switch between big and small cat, right now I just stayed small and zapped everyone from afar and only changed when I needed to go through a gate.

Nice twilight-zone-ish interpretation of the theme! Really curious how this would have looked if it got a little lightbake and shadows added!

The amount of levels is amazing! There were a couple in there that made me pause and think about my moves, good design!

Certain items can only be sold at certain stations, so make sure to diversify your stock! 

I like the mosaic design of fish and friend! If there was a need or way to switch between the 2 during the level, that would be awesome! 

Taking  over the place of the enemy that killed you is a super cool idea, I really wish the game did more with that! Shooting by pressing both mouse buttons was a bit awkward though, why not simply press the right mouse button? 

Cute! It looks like there's a good outline of a game loop going here, but the aiming target not being in the middle of the screen/being disconnected from the camera rotation made it more frustrating then it had to be.

I like these types of puzzle games a lot! nice and simple core, but not seeing what is in the other "realm" leads to a lot of trial and error, and so is the camera not showing what's below the player. If you could find a balance between those things, that would help out the game a lot I think!

This is an amazing idea! I really would have loved to play this with someone IRL, I really hope you decide to polish this up and release it.

Seeing the eyes of the cats light up in the distance and then getting chased got my heart racing, very nicely done! The audio was also cool, it created it scary atmosphere! Really curious how this will feel with a bit of extra context story-wise or maybe some voice lines!

I think this needs a little something extra to make it interesting! Walking through a large silent forest without any dangers so you can find sheep isn't very engaging. Maybe something like a watchtower where you first have to plan your route, or a wolf you have to hide from?

pink music is great! Didn't know why I would ever leave pink mode! Didn't finish the game after I got shot up in the air outside of the level for the second time

felt a bit too empty without any sound or music :( My mouse controls would sometimes also just invert without me knowing why

I couldn't figure out how to dig :( 

I have the big stupid because I can't beat the game :( 

Best time is 13.9 seconds baby 😎

Music is fantastic! 5/5! Gameplay and art is also fantasticly cute!

Super cute! Being able to locate the creatures by listening is very cool! Maybe their radius could be reduced by a lot after you get them though? I kept hearing creatures I already found.

The love for your dog keeps your heart warm ♥ 

I found my dog! From 1 dog game dev to another, good game!

I did feel like pressing space sometimes felt a bit underwhelming, since it sets the velocity instead of adding to the existing velocity. So when I'm using the wind from an air-conditioning and zooming along, pressing space to add wind would just slow me down.

Funny! If this was a web game with some extra levels I would have easily played this for another hour! No sound or music does make it feel a bit empty, and I think the power indicator could have been shortened. When I first shot out, I was expecting that pulling the line halfway across the screen would shoot me way off into the distance.

the mechanic of throwing your ball is cool! fact that it glows would also lend itself well to some puzzles maybe? I was a bit sad when the main menu music didn't continue to play during the game because that track is great!

Would love some extra levels and some polish! giving the enemies collision you can stand on was a bit annoying somethings, like I accidentally jumped on something and got stuck taking damage. Having the camera not follow you upwards when you jump unless you pass a certain threshold would be a welcome addition too! sometimes when you jump, the platforms you want to land on disappear from you field of view, and jumping and trying to hit something is also hard when that thing doesn't stay in the same spot.

Would have loved to hear some cool island ambience, or big lasers shooting above my head! maybe I missed something, but is there an ending to the game? i completed 2 puzzles and a giant beam of light shot up from the temple and then...

twinstick chomping action! Really curious to see how this will look, sound and play with an extra week or 2 of development!

Music: funky as fuck

Art: crunchy as fuck

Sans Undertale: *Pissing noises*

HOW has nobody said something about the audio and music yet?! Love the different tracks for different areas, and the transitions for most of them are super smooth! Really hope this gets expanded just a bit more, I want to hear more!