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Autopolis's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #96 | 4.000 | 4.000 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great job making a system-based game like this so quickly! The UI is clean and it's easy to read all of the information without looking at the text. Super well done!
Really enjoyed it, I love chill games like this that are almost like screensavers. Very nice!
Awesome idea, it reminded me of playing Mini Metro as a kind of laid back, chilled puzzle. I struggled a bit understanding why I wasn't able to move some buildings and sometimes had a hard time selecting the right square, but a really nice unique entry overall!
That was super interesting! It's a very unique take on the city builder, and I think you pulled it off quite well. It's an interesting puzzle trying to figure out the best place to put your generators and constructors in order to max out your population as quickly as possible. I would have liked a pause functionality, so you have time to read what things do and plan out your moves, as well as an in game tutorial. Other then that though, is was a lot of fun! Nice job!
Thank you! Yeah, the missing tutorial is a recurring issue with me, maybe I learned the lesson for good this time.:)
really dig the style
I'm not really into city building myself but this game was so fun! Just need to move and balance stuff and also nice simple art.
Feels very abstract! I like it.
It can be a little hard to get a grasp of all of the nuances of the mechanics, but it's a super fun thing to just sit back and watch your city expand while you nudge it in the right direction. Bravo.
Lovely game! The controls are a bit finicky but it's really fun to play anyway :D
Best game I've played so far. Love the aesthetic and the gameplay is quite addictive. I did find it difficult to select the right building I wanted to move at times. It would often select the building in front if it instead, aside from that you did a really good job with this one
Thank you :)
I liked the idea of this game, I feel like it could be a chill mobile game. That being said, I do wish I understood the mechanics better. I did start to understand some things, but I still felt like I was missing something. Still, it's pretty cool, and if it was fleshed out into a full game it could be something really interesting.
Thanks :) Yeah I admit a tutorial would definitely help
And not necessarily a classic tutorial where you explain stuff. I think it should be enough to slow it down a lot in the beginning and clear up the description boxes of each building (maybe less text and more icons, wherever possible; and more spaced out visually).