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WojWorks

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A member registered Jul 31, 2016 · View creator page →

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Saw this in Mark's video, and had to check it out because it was similar to our entry. I really enjoyed your take on the concept! The switches and gates added a lot to the puzzle solving, and it felt really nice and polished too.

This one was super charming in its idea and execution. It made me legitmately giggle seeing the screen get smaller and smaller for the first time, then panic when I had to actually do some platforming at such a small scale. The platforming controls felt a bit off (too slippery horizontally and too heavy on gravity); didn't always feel like I was in complete control), and some parts of the sound design was too loud compared to other parts. But still, I think this is my favorite game I've played from the jam so far.

It's probably because you didn't manage to scale things to be one-dimension lol. It's a known issue that that causes crashing. We thought we had solved it, but apparently not.

I definitely enjoy the vibes here. Unfortunately clarity of platforming isn't that clear, especially in that first level. And I really don't see why dashes should be limited. Still, there's something to the shrinking and growing here that I think could make for some compelling puzzles if expanded on.

Pretty fun stuff! Reminds me of Pikmin, but a bit more automated so you can focus on adventuring and growing in numbers.

Simple, but very effective! I do feel like there could be more clarity in how the mechanics work, or maybe a tutorial of sorts. But once I understood how the game functions, I was engaged. There's always so enticing about games that ask you to go bigger and bigger.

Not a bad take on the theme at all! The puzzles were simple, but enjoyable. That being said, it does need some more meat on its bones in terms of mechanics, but it's understandable being a jam game.

Pretty neat concept and execution! I enjoy the chill vibes, and the idea of directly manipulating physics properties has a lot of potential. I will say, though, that it naturally ends up feeling finicky and like there's a little bit of luck to winning.

This one is super impressive! Lots of mechanics for a game jam game, and pretty satisfactory to play. I could see something like this expanded into a full game.

This was cute, simple, and fun! There's something nice about finding a nice cluster of kids to scare and reaping the rewards.

Hey, thanks! We actually posted a post-mortem update fixing lots of things, including limiting the invaders. Hope it's better!

The game got into the top 20! Thank you so much to all who supported it! https://youtu.be/s2ebZXQ_J8Q?t=6m18s

Thanks! He took a liking to it on stream, so we're hoping for the best

Pretty great concept and execution going on here. It's kinda fun to just gather up bullets and smack your enemies with them. I would say it would help to push the difficulty. It's much easier to dodge stuff when you can just grab it with your gravity well, so making there be more to dodge or restricting the well somehow would help a lot. Still, as is, it's a fun and solid game jam game. Good job!

I like the concept here. And there's a lot of enemy variety too. But I think the biggest issue you need to tackle moving foward is feedback. It's hard to tell when a spell works or when it's ready at an instant (the bars help, but not enough). It's also hard to tell the difference between your soldiers and enemy soldiers. Granted, you clearly didn't have time for sound and sound is a huge part of feedback, so it is very understandable. Otherwise, fun concept and fun gameplay. What more could you ask for?

Awesome! Sounds like a cool plan.

Have you tried our game, btw? It's difficult too, although in a different way.

Either way, great job here.

Thanks, man! I enjoyed playing your game too. Surprising how much you made it work.

Another game that I thought would feel repetitive with time, but the design of it keeps things growing and interesting. Checkpoints would be nice (I know it's score based, but it's more interesting with more commands), but otherwise really solid work.

Surprised at how consistently interesting you made this. The controls and level design could be refined, but the mechanics have some interesting nuances to them that makes it still fun to play.

Simple and well executed concept. It does get repetitive, and I think that one or two more mechanics wouldn't have hurt to build on the core concept, but the level design is solid and clever enough in enough spots to enjoy. Good job.

Extremely clever and polished game. Good job!

Also, thanks for your kind comments in the Discord! It's been a blast seeing how much people like our game

A lot of GTA-ish fun! Could use a minimap or something so you can see a little more, but otherwise great job!

No problem. Would you be interested in trying my game too? It has a gravity theme too

Fun and simple concept. I don't think the theme is too strong with it, but it is there. And the gameplay is good enough to be interesting. I do think it could have been more if there was a bit of a variance between speeds (i.e. the further you are on one side of the barrel, the faster you go) because right now it's a jarring switch between directions when you, well, change directions. I had fun though, so good job either way.

It can be a little hard to get a grasp of all of the nuances of the mechanics, but it's a super fun thing to just sit back and watch your city expand while you nudge it in the right direction. Bravo.

Fantastic. Clever take on the gravity-flipping stuff. Made for some neat puzzle-ish stuff. Great job!

It may be lacking sound, but ya know what? The mechanics are solid and the game is pretty dang fun. Giving this one a high rating.

A nice concept (if not too inspired) and just something to chill out to. A lot of my complaints kinda went away after I accepted it as kinda a "tuning-out" sort of game. Good job.

It's a bit repetitive and tedious, but I love the concept and feel like if properly expanded upon, you could have an interesting game on your hands here. Keep at it!

Thanks man! I'm glad you liked it!

Great concept and solid execution. It takes a bit of learning the ins-and-outs of getting the Queen around, but it's quite a fun time once you get a solid grasp on it. Good job!

Great mechanic and concept, and a bit of fun, but I think it could use a bit more polish in terms of the controls (especially hitboxes. It's a bit janky at the moment.

It's a cool idea, but I think it need a bit more to give player control over what robot they select, or at least feedback indicated which one they'll pass over too. The pixel art and polish is great, though, so I would still be proud of it if I were you.

I love the concept and the polish, and this really should be considered for the shortlist. That being said the difficulty is just too brutal. You die really fast and there's no health bar that you can keep track of. Plus, some enemies are crazy hard. All that being said, I still enjoyed what I played of it. Great job.

Oh! I had trouble noticing it! Thanks for helping me out there!

Oh, wow! Thanks Lumpy for trying it out! Glad you had a fun time!

Thanks! Tell your art creator he did a good job! :

No problem! I'd also find your opinion on my game a bit interesting, since we both went the pixel-art route with the art.

Well, still be proud man. There's some impressive stuff in here.