Saw this in Mark's video, and had to check it out because it was similar to our entry. I really enjoyed your take on the concept! The switches and gates added a lot to the puzzle solving, and it felt really nice and polished too.
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This one was super charming in its idea and execution. It made me legitmately giggle seeing the screen get smaller and smaller for the first time, then panic when I had to actually do some platforming at such a small scale. The platforming controls felt a bit off (too slippery horizontally and too heavy on gravity); didn't always feel like I was in complete control), and some parts of the sound design was too loud compared to other parts. But still, I think this is my favorite game I've played from the jam so far.
I definitely enjoy the vibes here. Unfortunately clarity of platforming isn't that clear, especially in that first level. And I really don't see why dashes should be limited. Still, there's something to the shrinking and growing here that I think could make for some compelling puzzles if expanded on.
The game got into the top 20! Thank you so much to all who supported it! https://youtu.be/s2ebZXQ_J8Q?t=6m18s
Pretty great concept and execution going on here. It's kinda fun to just gather up bullets and smack your enemies with them. I would say it would help to push the difficulty. It's much easier to dodge stuff when you can just grab it with your gravity well, so making there be more to dodge or restricting the well somehow would help a lot. Still, as is, it's a fun and solid game jam game. Good job!
I like the concept here. And there's a lot of enemy variety too. But I think the biggest issue you need to tackle moving foward is feedback. It's hard to tell when a spell works or when it's ready at an instant (the bars help, but not enough). It's also hard to tell the difference between your soldiers and enemy soldiers. Granted, you clearly didn't have time for sound and sound is a huge part of feedback, so it is very understandable. Otherwise, fun concept and fun gameplay. What more could you ask for?
Fun and simple concept. I don't think the theme is too strong with it, but it is there. And the gameplay is good enough to be interesting. I do think it could have been more if there was a bit of a variance between speeds (i.e. the further you are on one side of the barrel, the faster you go) because right now it's a jarring switch between directions when you, well, change directions. I had fun though, so good job either way.
I love the concept and the polish, and this really should be considered for the shortlist. That being said the difficulty is just too brutal. You die really fast and there's no health bar that you can keep track of. Plus, some enemies are crazy hard. All that being said, I still enjoyed what I played of it. Great job.