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A jam submission

GravLessView game page

My first game jam.
Submitted by Introdude — 15 hours, 43 minutes before the deadline
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GravLess's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2383.5003.500

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Nice game! You worked well with the mechanic. The character moves a little slow but the levels were designed well. Very good for a first jam!

Developer

thank you for the feedback. I agree that the character is a little slow but I never though to make it faster.

Coll game. I really missed the mechanic of falling in this platformer :)

Although the walking speed could be a bit faster.

Developer

it seems like I set the speed a little slow as another comment has said but thanks for the feedback. 😀

Submitted

Very solid game. Good invisible tutorials, the second fan level is my only peeve about this game. For a simple a game I was addicted and played the whole thing even when I got frustrated. Good game and good luck. 

Hope you have the chance to go check out my game and rate it. Thank you :)

Developer(+1)

Thanks for playing. I'll check out your game and rate it for you. :)

Submitted

Thanks, please do

Ditto about the tutorial, very nice. Not sure about the not being able to switch in mid air though. 

Developer

It's so that you have to find different ways of solving the puzzles.

Thanks for playing!

(+1)

Neat concept and some really clever puzzles. I liked the part where you teach the mechanic by having the player walk out over the spikes, that was a very memorable tutorial.

Developer

I had to teach that in a way that you would remember because that was one of the main things I would use, and I didn't want you to forget it. Thanks for playing!

Submitted(+2)

I think this is a really amazing game just ignoring the slight jankiness. With a bit more polish, you can easily make an amazing puzzle game with this as a frame work. One thing I'd recommend is letting the player push as well as pull the boxes, it really sucks when I have to restart an entire level because I accidentally nudged a box too far for me to fix.

Developer

thanks that is a great suggestion and I may even make a bigger version of the game.