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technodribble

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A member registered Oct 14, 2017 · View creator page →

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What an utterly lovely short game! The reeds really had me going for a bit, but it was otherwise a chill, laid back experience.

I liked it, but it kinda had some issues with slippery controls and feeling for what feels like it should be precise, otherwise a solid premise and platformer.

I liked the idea behind it a lot, but it's a bit mean to have real-time bullets that aim directly for the player when the player only has grid based movement and shooting in horizontal and vertical lines. Good start though!

You could pry just slap a grid texture on the floor and be good with it.

I think this is a really amazing game just ignoring the slight jankiness. With a bit more polish, you can easily make an amazing puzzle game with this as a frame work. One thing I'd recommend is letting the player push as well as pull the boxes, it really sucks when I have to restart an entire level because I accidentally nudged a box too far for me to fix.

I think this is a really great starting point for a system, however I had a couple issues with a window popping up whenever I submitted something.

I really like all the different weapons. They're a bit awkward to use, but still quite a lot of fun. It takes a bit to untrain my brain from the usual twin stick shooter mode.

The game looks great, absolutely love the atheistic. I love all of the visuals, but the game play is a bit rough to play. The forwards movement is a bit too slow, so much so that I couldn't tell if I was moving at first.

Otherwise, really great!

I'm sorry, I'm quite new with Itch, I don't know exactly how to fix this issue and I don't see an Itch Client.