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Allegory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #80 | 4.107 | 4.107 |
Ranked from 75 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I've been really fascinated by how we 3D humans depict the fourth dimension, and this kind of follows the same logic. Doesn't quite fit the criteria of the GMTK Game Jam, but neat nonetheless!
This is really neat, but was kind of difficult to play! I wish there was more of an indication where to go. Just like, a general direction of where I should be going and what I'm looking for. Jumping was a bit floatier than I like, but that's more of a personal preference. Nice work!
Really well made and polished! It's certainly difficult and brain-wracking, but I think that's kind of the point with something like this. One thing that could potentially improve the gameplay would be having more clear indicators on what the actual goal is. Overall, excellent job! :)
This was super unique and well executed. As a really big fan of the idea of higher dimensions and trying to imagine them within our 3D world, I've seen concepts like this before, but only as videos, not as games (with the exception of Miegakure of course). Taking a step down and applying it to a lower dimension feels obvious after seeing your prototype, but its something I wouldn't have thought of on my own. Nicely done and very impressive.
Really cool concept and the execution is solid. I think the graphics are quite simple but I understand it was probably enough work just getting this functioning in 48 hours. Still, it's hard to get a sense of position within the level due to this.
This is absolutely amazing as a concept, somewhat like fez in the concept department but the execution is so different and unique that it really is its own beast. I'd love to play more of this.
Initially baffling but that is to be expected when removing a dimension, I'm pretty sure Snake Pass is a bit discombobulating at first. I don't think I would have been able to play it without the 3d gif as a sort of tutorial on the concept though.
Now this is what we're talking about. The visual and conceptual execution is excellent, though I feel the player movement was a little difficult to handle. Not very responsive, if you know what I mean.
Nice idea and nice execution. The best thing about it is the title though, good job :D
Wonderful exploration, challenges my 2D brain.
That's a great idea, brillantly executed. I have to admit I felt a bit lost a first, and it was a strange experience for my brain to get around this lacking dimension. I loved that you went for an exploration game too, and not a simple plateformer with an end objective. If you pursue this further, it would be cool to have some indications to know where to go. Great entry!