Good job!! I would recommend adding more visual feedback of the actions (animations that show what happens with the units during the attack).
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Aerial City's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #319 | 3.294 | 3.294 |
Ranked from 51 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
It's not obvious what the enemies are doing. "HP" is a weird concept because you don't know what your enemies will be targeting. Is it contributing to an overall HP or just for that block? How much damage do enemies do? How many are coming in the future? I could definitely see myself playing this game more if I had more information about what was coming so I could better defend against it. Why should I build houses at all if they're so weak?
The idea seems cool that you need to make desicions about defending yourself this round and have fewer options later or vice versa. But I would suggest that the waves grow at a slower rate because the game is so hard that none of the strategies seem to work and the desire for strategic thinking is gone. Also the battle itself wasn't really clear to me (how many HP does the enemy ship have? Do they shoot randomly? Are we fighting simultaniusly?) Otherwise pretty nice.
Pretty cool game! :) I got to about wave 3-4, but no further. One problem that I have is that I can't quite manage to find a strategy for this game (where to put what). Also, I enjoyed the feel of the game. Good job!
Really nice concept.
Imo it would benefit from a less steep difficulty curve
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