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A jam submission

Space EvadersView game page

A shoot'em up game without shooting
Submitted by Bluend — 1 hour, 50 minutes before the deadline
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Space Evaders's itch.io page

Results

CriteriaRankScore*Raw Score
Design#5942.5162.516

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Great name, great game! Loved the pattern for the blue saucers. Music is epic.

Submitted(+1)

I agree with KitsuneKit.  The game is well polished and fine, but it doesn't doing anything super innovative or exciting.  The art and music was nice!

Submitted(+1)

It's certainly a space shooter without shooting. It's an interesting concept, but needs to be developed a bit, all you can do is avoid stuff without much to see but stars and UFOs.  When you remove a mechanic, you make other mechanics work around it's lack of a core, without it, you are sort of left with a hole. The music is fantastic though!  Wonderful work for your first jam!  Can't wait to see what you do next!~

Submitted(+1)

I think I agree with previous comments that removing the mechanic didn't really add anything to the game. Some other similar entries chose to reflect back bullets instead for example, or have some other way to kill enemies besides shooting. Sticking with the evasion idea though, perhaps you could award health/points for near misses or something similar to add something in place of the shooting.

Submitted(+1)

Simple concept but neat.  Sometimes the deaths feel cheap. I think this would be more interesting if the enemies have distinct attack patterns that you can learn. :)

Submitted(+1)

Good idea!!!, but i thin'k the game can start more slower and accelerate

Submitted(+1)

The game is playable, and a little bit fun. But in the end, the "without" part only detracts from the experience, making it dumber.

(+1)

Very nice game!
Congratulations! 

(+1)

Meh

Submitted(+1)

Love the name. :-)  But as it's currently set up it basically feels like an endless runner. You may want to introduce the enemies in waves a bit before throwing everything at the player ?

Submitted(+1)

There isn't really anything interesting or creative