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The Ground Always Wins's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #915 | 1.294 | 1.294 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Can't say I understood it either. Part of me thinks there's some kind of philosophical message here...
You could be right, but what message?
Something like in the end we all die and thus return to the ground? "From dust you were created, to dust you shall return" sort of thing.
I don't know how off the mark I am lol.
An interesting take, certainly it's open to interpretation - that's part of the point.
If I understand correctly, you play a red rectangle (that is very brave) that have to fight with other purple rectangles (that are very evil). The rectangles become circles when they are out of the screen. This tree rectangles are in free fall and are going to crush on the ground whatever the outcome of the fight. If this is the case, this is a very good idea ! The main problem is the camera and the absence of feedback. The velocity is too important and our rectangle quickly go out of the screen and then it seems to the player that he can not control it anymore. We end up with the 3 rectangles out of the screen without knowing what to do.
Absolutely, ran out of time to make this fully the way it should have been - good feedback
I have no idea what I'm doing
Ahh such is life...
I'm not really sure what to do. Sorry!
Don't be sorry, I've no idea what to do and I made it...
lol! At least you can take criticism!