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Armless Hero.'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #120 | 3.900 | 3.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the concept, and the art is pretty cool. I had a lot of trouble with the game, though. There's some kind of mouse acceleration issue where a full move of the mouse only turns the character a couple degrees. I also ran from spawn to one far edge of the map and no enemies ever spawned.
The low poly art and the art style was great, so was the accompanying music and the concept was solid, I liked this game very much overall. It was nicely polished and I had that nice "game feel" in it, has great potential, hope it gets expanded upon. I did however meet a glitch where I accidentaly jumped into the stone wall and got stuck and couldn't be killed. But except for that Great Job!
Shameless plug for my game, sorry: https://itch.io/jam/gmtk-2018/rate/300230
Thanks very much x), oh it's not the only bug to be honest you can somtimes stuck on trees and rarly some hollows kill you, but that's bcause i didn't have time to test it regouresly before the submition and i am actually working on this bugs and add somme features x).
i'll go try yours x)
I only made it to 15 in lv 1, but I loved the concept. You should work more on it! 5/5 stars
Thank you very much, i am actualyworking , i fix some porblems like the number of spawns, parry with the camerca direction ect x)
That's a nice concept! The spawnrate is a bit low in the beginning, it's more fun at level 2. I like that the enemies don't disappear and I was starting to think 'what have I done to these poor warriors?'
Totally agree. I, too, would have needed a few hours more to not just throw all the content into my game but also get the pacing right. But even if reaching your initial goal of enemies is kind of hard work, just messing around with the parry and enjoying the scenery with this giant statue in the hill are absolutely worth it!
Love the low poly style and cool movement system. Sprinting and doing flips is fun. I'm not certain how to defeat enemies.
Like the description say's, you sure can't defat them, but you should try to position yourself and dodge,block at the right time to let them killeatch other. It's a little hardcore but the player should try to find his strategy to make the ennemys attack eatch other, make the mages tuch wariors with their firball for exemple or make the munster jump on the mage ect... x)