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ONESHOT's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #528 | 3.600 | 3.600 |
Overall | #931 | 3.433 | 3.433 |
Adherence to the Theme | #1041 | 3.500 | 3.500 |
Originality | #1185 | 3.200 | 3.200 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Exactly what Rismosch commented, plus my own suggestion: adding more weapons with unique attributes, like the scythe and the candlestick.
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Thank you for the suggestion! The scythe was definitely the most fun weapon to program and having more would add some diversity in weapon drops!
I think that the enemy to drop ratio is something that can be given more attention to definitely. If this were to be explored a bit more maybe there could be more puzzle elements to justify the weapon count in the stages. Something that was in the planning stages was giving the player a temporary speed boost after using a weapon to reward quick-thinking.
A lot of cute sub ideas and mechanics out of having each weapon having one shot! I often used the golden candlestick to clear most of the level though and only relied on other stuff when I would miss or to deal with more than one enemy! Fun and nice art for the time restraint!
The Golden Candlestick is definitely broken, like majorly. Something that I'm considering to change maybe in future builds!