Great game. Tons of Potench.
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HIVE MIND's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #54 | 4.333 | 4.333 |
Overall | #187 | 4.130 | 4.130 |
Originality | #476 | 3.917 | 3.917 |
Adherence to the Theme | #478 | 4.139 | 4.139 |
Ranked from 36 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Great job, some tough puzzles further on but it plays well, controls well, looks good.
This is a very interesting game! I really liked the level design here, and the controls where really good! Great job!
This is incredibly polished! Plays great and there are some really well designed levels. And surprisingly relaxing
This is a very nicely done game! I appreciate the art style, especially. I love the way one level transitions into the next, and the background is a nice, fitting animation.
Design [4/5]: This is a nicely designed game. The mechanics are simple to understand, but difficult to master. I also like that the game throws you into the experience without a patronizing tutorial. It trusts players to be smart enough to figure out what the goal is and to figure out that you need to get rid of all the clones to finish the level. I love that there are two phases to some levels: the first phase is getting yourself to the exit, and the second is getting rid of all the clones without losing your footing or killing yourself. It's really cool, and it forces you to plan ahead before just mindlessly moving around.
I would have loved to give this five stars instead of four, but I think there's one thing holding the design back in this game: the sections that require precise platforming. First of all, the platforming controls are not very precise. This isn't a problem in and of itself, but the level design often requires very strict and precise movement. In particular, the fourth and sixth levels had some really frustrating, narrow hallways with spikes. On those levels, I had figured out exactly how to solve the puzzle, but then I was frustrated because I couldn't execute my plan due to how close together everything was.
Adherence to the Theme [5/5]: All levels take place on a single screen and all clones are controlled by a single input. Nice!
Originality [3/5]: I can't give full credit for originality because I've seen this concept done before in another game I've played: The Swapper. The difference is that, in The Swapper, you can create up to three clones and you don't need to destroy all the clones to finish a level. I think those differences are enough to make this game unique, but the idea of controlling multiple clones with one controller is something I've seen before.
Yeah, playtesting will always remind you of how to improve your controls. However, I know playtesting isn't always a possibility during a game jam, so take it with a grain of salt.
Yeah, The Swapper is a really amazing game. The puzzles are challenging, the artwork is beautiful, and the narrative is super interesting. It's worth a few hours of your time, in my opinion.
Interesting puzzle, although I guess it lagged on my playthrough and it wouldn't register the collision with the blue cube on one of the levels. But hey, that's a Jam game, so it doesn't really matter. What matter is that I was able to see the core idea and I liked it. I think it's a nice prototype to something that could be further developed in a full fleshed game. Gj!
The clone idea is one that I've definitely seen done before (from The Swapper to Captain Toad), but the fact that you have to be the only one remaining gives this a fresh twist. The puzzles are fun and interesting and well made (it helps too that the game looks amazing for a game about some squares).
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