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Nelife

106
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6
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A member registered Jul 17, 2019 · View creator page →

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Was really hard at first, but when I understood the colors it helped a lot! I'll probably try it on mobile later!

Honestly I had problems coming up with puzzles. If I had to work longer I think I would try to create a mechanic that could take the larger blocks upwards, maybe lifts or something. That could make deeper puzzles.

There were also some puzzles where you had to push blocks in the correct order or push them on top of each other, but it was slow and tedious so I ended up scrapping those.

I really miss these kind of games! I don't see credits for a developer, what engine was used for it?
There were some bugs and unbalanced stuff (as long as you make more money/energy than what the food costs, you can go infinite in a day), but for a game jam that's kind of a plus to make playing faster I guess.
I rated your submission pretty highly!

Sorry! At the end of development, I extended the level quite a bit, because I wanted it to end with the big cube falling and not seeing any ground before the game faded to black. It added a lot of tiles!

LOL! And I thought it would make the cube look friendlier!
Thanks for the nice feedback!

It's a fun challenge! I was not very good!

Wow, I am bad at size estimation!
Good idea, and well executed. It was pretty fun!

It's super good looking!

Controls are a bit hard and physics is really floaty. I had a hard time at first because I didn't know how to grow back again, but once I figured everything out it was pretty fun!

I found 34 parts and found the end!

I guess the biggest issue is the same as our game, the controls are not really intuitive. Once I understood how to place the objects, it was pretty fun!

Oh. Canadian french has qwerty keyboards. I'll try it on my job laptop! Thanks!

For some reason, the controls seem to be Q S D and Z, instead of WASD. Any way I can change that?

Phiew! That was harder than it looks. Blowing up the last big one was super satisfying!

Phiew, took me a while to figure out! Good job!

Hey that was cool! The jump physics made it a bit awkward at times, but the idea was great and the level was very well designed. I liked how you come to a dead end with a box and have to figure out what to do with it!

Very nice level design! Someone watched Mark's videos on level design and it shows :P

That was pretty fun! I would have loved to see more levels, especially needing the arrow blocks that move the robot automatically! If you even update it, hit me up!

Nice visuals, nice sounds! I got confused by the numbers at first, but I finished it!

I love those kind of puzzle games!

Pretty fun!

Nice game! I saw it featured in Mark's stream and wanted to try it.
Sometimes those kind of puzzle games are too easy to solve, but this one was challenging enough!

That last level took me a long time to solve.

Great job on the level design!

Pretty fun!

Phiew! The last level was really challenging, but I made it!
I like this kind of puzzle games, and this one could be expanded even more!

This game is very engaging! Don't mess up!
On this one you have to actually think about what you are doing :P

Based on your comments I liked your game more than you did! I like that gold hurts one. It makes for a nice dynamic. Also you can have many different strategies. You can swing the ball round, drag it, or even push it forward and use it as a shield!

Yes, when I was working on it, my little girl was curious and wanted to try, so she played the blue character and I played the red one. Coop is fun too!

Fun concept! I want MOAR! :D

Omg our games are so similar! We even have the red wizard as WASD and blue wizard as arrow keys! :D

So pretty!

Nice game! The persistent high scores is a nice touch!

One problem was when someone wanted to be on 2 different calls at the same time!

I meant restart the level. I just restarted the whole game 3 times before I found out, because this text for the control was lower and I didn't see it in my screen.

Awesome! I didn't read the description before hand, and was surprised at the character fusions. Having the surprise was even better. I think the puzzle were a bit too easy and I wanted more, but your game is my favorite so far, and I played a dozen. Great job!

Thank you! I am in love with those characters. I might harrass Lymze to make more animations and maybe a yellow and green character for a new game. But shh, don't tell him!

Yes, honestly most collisions were very loosely approximated. The good looks is all thanks to Lymze!

Pretty fun game! Became hard too fast I wanted to keep playing! :D

Good level design! Felt compelled to finish the game even when dying and not knowing you can rewind.

Cool concept! Took me a while to figure out I could attack. Which was better this way I guess! :D

Yes, with added agency, it's definitely the kind of game I'd play a lot. And even if the jam is over it's still fun to polish the game and improve it, I am still improving mine too. If you do, message me and I'll be happy to test it again!

Hey that's not a bad idea! I am already improving it a bit, I added a lot of polish, like shadows under grenades and characters, an animation when pushing the objects rather than teleporting them one tile. And a teleporting animation when entering / leaving a level.

I though I could make it a game inside a weapons factory or something, and making this one of the different kinds of missions. But puzzles to open doors is a great idea and I'll definitely look into it!

Yeah, I kind of find it funny to watch them fall into the ground. I am currently polishing the game, and I'm thinking of having the explosions push objects and civilians aside one tile. While I'm writing this, maybe I should go overboard and have explosions push them far away? Maybe kill the civilians if the grenade blows up on their own tile, but push them if it explodes beside them.

Yup, the doors are a bit unclear at first. Maybe we will add another explanation screen for them.

I also improved performance. Some assets were copied unnecessarily, and in the version submitted for the jam, grenades don't really despawn, after exploding they stay in memory and just not being shown.

Thanks for the comments!