Was really hard at first, but when I understood the colors it helped a lot! I'll probably try it on mobile later!
Nelife
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Honestly I had problems coming up with puzzles. If I had to work longer I think I would try to create a mechanic that could take the larger blocks upwards, maybe lifts or something. That could make deeper puzzles.
There were also some puzzles where you had to push blocks in the correct order or push them on top of each other, but it was slow and tedious so I ended up scrapping those.
I really miss these kind of games! I don't see credits for a developer, what engine was used for it?
There were some bugs and unbalanced stuff (as long as you make more money/energy than what the food costs, you can go infinite in a day), but for a game jam that's kind of a plus to make playing faster I guess.
I rated your submission pretty highly!
Hey that's not a bad idea! I am already improving it a bit, I added a lot of polish, like shadows under grenades and characters, an animation when pushing the objects rather than teleporting them one tile. And a teleporting animation when entering / leaving a level.
I though I could make it a game inside a weapons factory or something, and making this one of the different kinds of missions. But puzzles to open doors is a great idea and I'll definitely look into it!
Yeah, I kind of find it funny to watch them fall into the ground. I am currently polishing the game, and I'm thinking of having the explosions push objects and civilians aside one tile. While I'm writing this, maybe I should go overboard and have explosions push them far away? Maybe kill the civilians if the grenade blows up on their own tile, but push them if it explodes beside them.
Yup, the doors are a bit unclear at first. Maybe we will add another explanation screen for them.
I also improved performance. Some assets were copied unnecessarily, and in the version submitted for the jam, grenades don't really despawn, after exploding they stay in memory and just not being shown.
Thanks for the comments!