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FRAME by FRAME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #111 | 4.533 | 4.533 |
Originality | #245 | 4.200 | 4.200 |
Overall | #578 | 3.733 | 3.733 |
Design | #1513 | 2.467 | 2.467 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really cool, but because it is 1fps you also have to time when you close the game
Yeah that part was a little odd. If I did it again I would put in a replay button, since closing and reopening works like you said.
It's a good concept, but the problem is that the game actually runs at 1fps, so input is only detected once per second, when the frame changes. That means you have to mash the spacebar and pray that it gets detected. I think this could be improved by "faking" 1fps and detecting input every actual frame, only making the character jump when tha "fake" frame changes.
True. It only takes one hit for the spacebar to be detected, but the game is more about learning and thinking ahead to how long it will take for the input to go through. If this were a "proper" game, I would do what you mentioned, but for the jam I was more interested with what I could do under this self-imposed technical limitation.
Thank you for playing and commenting though, I really appreciate it!
Janky but cool