yee <3
Datal0re
Creator of
Recent community posts
True. It only takes one hit for the spacebar to be detected, but the game is more about learning and thinking ahead to how long it will take for the input to go through. If this were a "proper" game, I would do what you mentioned, but for the jam I was more interested with what I could do under this self-imposed technical limitation.
Thank you for playing and commenting though, I really appreciate it!
Here's my game, Frame by Frame - An infinite runner at 1 FPS.
https://itch.io/jam/gmtk-2019/rate/460841
Looking forward to playing everyone's games!
Frame by Frame is an infinite runner that runs at 1 frame per second, and input lag is part of the strategy.
https://itch.io/jam/gmtk-2019/rate/460841
It's getting late, but I plan on playing as many games in this thread as I can in the morning!
While the idea to make all of the sprites 1s was fun, there were some issues with collision detection. At one point, I went too far to the left and became irreperably stuck in the floor, forcing me to quit and restart. Sometimes the serifs on the platforms had a similar issue. Overall though, pretty cool!