Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

1PillarView game page

Help a little stone with a special power escape the caves.
Submitted by ZePancakez — 19 hours, 4 minutes before the deadline
Add to collection

Play game

1Pillar's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#7213.6673.667
Adherence to the Theme#7513.8753.875
Overall#7923.5423.542
Design#9843.0833.083

Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I had trouble figuring out I could make sideways pillars, but much less trouble realizing that it's easier to move once the pillar is used. Once I figured out the mechanics, the puzzle design felt very solid.

Submitted

Interesting gameplaymechanic. Some of the puzzles where pretty difficult, but the difficulty curve itself was good. I will say the biggest flaw of the game would have to be the controls, as the game felt floaty and landing ontop of a pillar once you'd fallen of could be quite finnicky. I would often just zip right over them.

Keep it up!

Submitted

I really liked it! never seen something like this.

Also, at the end screen there's something about having infinite pillars and being able to build pillars on the pillar you constructed before that I think it could be used for another game entirely, maybe you should try something with that once you think you're done with this one.

I really enjoyed it! I think it needs a bit of polish, but yeah!

Submitted

This game that caught me off guard when you introduced being able to build a pillar on the wall! Fun use of the mechanic, though I think the player needs a significantly reduced hitbox size. The game has potential!

The controls for jumping off walls felt quite difficult to execute. Never really figured out how to do execute that consistently.

Developer

You’re right, it definitely needs some fine-tuning. The best way to handle it right now is to just hold onto the wall as much as possible

Submitted

Nice idea with the pillar! Some of the platforming was a quite challenging.

Developer

Thanks! I’m glad you liked it.