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Chess but Less's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #28 | 4.600 | 4.600 |
Overall | #136 | 4.200 | 4.200 |
Design | #279 | 3.914 | 3.914 |
Adherence to the Theme | #532 | 4.086 | 4.086 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Really like the idea, it's very unique. Less enthused about the tutorial and user interface. It's very confusing what you're even doing at first, but I eventually got it. It doesn't help that the board is isometric and the arrows are straight, and it would be nice if there was some graphical representation of what I was even doing. But if it was more clear what your move actually was, I don't think I would really have any problems with the game.
Hey, thanks for the feedback. As I was in charge of the interfacedesign I humbly accept the feedback. After we released the game I played through it and shared the same feelings you did. It was definitely a miss to go in so hard for the esthetic appeal, rather than functionality. The board being 45* and the buttons not, was just a dumb oversight on our part. But hey, we learn from our mistakes ^^'
Very fun and thought-out game! I really enjoyed the mechanic it had to offer and all i can say is amazing job!
Thank you!
hey great job! it's a cool idea! I think I found an exploit.. you can make a a combination of two opposite directions and then add anything. That combination wil end up in moving just one slot, making you capable of completing any level.
Thank you for playing! Some levels require you to only move one tile like this, so figuring out this trick is required. Most levels are not solvable using that move.
I see! I didn't make it till the end that's why I missed those levels haha :P
Came for the aesthetics, stayed for the mechanics.
Cool and simple idea, the move designing mechanic has depth and really fun. The button directions were evident for me but I can see that it can be confusing for others.
I'd love to see a more polished version of this in the future.
Thank you! I'm glad you enjoyed it.
Cool concept, the arrows being the 45 degrees to the board was confusing, and there were a few bugs like not being able to move in the way I programmed it, and one time I got moved to the next level without completing it.
It's a neat game though, unique concept, and the presentation is great.
It really surprises me how many bugs people are able to find, exactly after we publish it. We have found problems with just about every mechanic I programmed. I really should budget more time for play testing and keep track of bugs better in future game jams. Thank you for playing!
You have made a very good puzzle game, and it is something very unique and fun. I didn't like your choice of colors (especially the way the text and background colors look together, as the text isn't readable enough). And it would probably be better if it was a top down game as the buttons are too confusing with this perspective. But the sprites look very good. Good job.
Yeah, we went a bit overboard with the colour choices and fonts, costing us some readability. Good point! I really love the isometric perspective, so I suppose the UI buttons should be changed to fit the perspective instead. Thank you!
Neat concept!
I seemingly couldn't perform the designed move sometimes and had to reset and remake. Between that and the unfortunate rotation of the arrows by 45 deg relative to the board, it was slightly frustrating.
Good point about the 45 degree rotation, I never thought about that. It was originally not isometric and the interface was made when the directions were correct. Thank you!
I suck at puzzles, but I love how clever this mechanic is. Also, love the a e s t h e t i c.
Thank you!
Amazing game!
Thank you!