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A jam submission

Metro GnomeView game page

An item juggling Gnome decides to go on adventure.
Submitted by ShinGensou — 2 hours, 2 minutes before the deadline
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Metro Gnome's itch.io page

Results

CriteriaRankScore*Raw Score
Adherence to the Theme#12303.2683.444
Overall#14532.8463.000
Originality#14732.8463.000
Design#15512.4242.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

As someone already said the best way to get through the game is by partly avoiding it's main mechanic. The item switching is a good idea, but felt to me more like an anoyance than something I would try to plan for and incorperate into my play. I think it would be interesting if the beat of the metronome would have had consequences for the rest of the game, like enemy movement, weakness or attack patterns. Because then one would have to plan how, where and when to move, attack.

(+1)

Great insights, thanks for the feedback! We had considered more consequences of the metronome like you highlighted but didn't have time to explore them :)

Submitted(+1)

Fun idea and good execution! 

Developer

Thanks!

Submitted(+1)

I like the idea of the only one equipped item. The music is nice as well. Could have had some more tutorial messages here and there

Developer

That's good feedback - thanks for giving it a play! 

Submitted(+1)

We couldn't get past the room in the second screenshot (the U shaped water area) due to the terror of the ghost. It took a bit to realize that the bow can hit the ghost, so for a couple of play throughs we just avoided picking up the Shield and the Bow to stick with the more effective, predictable Sword. The Shield seems to make you immune to the moving block enemies, but it's a bit difficult to tell.

The movement felt enjoyably silly and slippery, and mostly felt like the presentation of the game was on point. It just seems that the rotation of the items, mixed with how hard it is to hit the quickly flying ghost, is too much for these ratties to handle. It was an enjoyable dungeon romp, tho!

Developer (1 edit)

We definitely could have done better with game feedback about the behavior of the shield. But yes, it should protect you from the blocks! Thanks for your feedback, and for playing! Also, now I'm glad we didn't include any rats in our game ;)

Submitted(+1)

Poor rats end up as common enemies in so many games, eheh.

Submitted(+1)

The music is cool ! It's really interesting that weapons change automatically ; it constantly forces us to change the way we play.

Developer

Yay! If you felt that way even a little, then what we were aiming for came across. Thanks for playing!

Submitted(+1)

Good music and visual design. Movement felt slidey and switching could have been reworked to feel smoother. Adherence to theme was a bit tenuous but the concept was fairly original. Good job!

Developer

Thanks for the feedback, and for giving it a try!