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kryquono

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A member registered Dec 22, 2015 · View creator page →

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I would be interested as well mostly to have a nice chat with fellow jammers

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The watering great, but the enemies are just way too fast, or I am to slow :)

To be more precise I think this boils down two three things: 1. they spawn out of nowhere and sometimes directly in front of the player. 2. they accelerate very quickly which is something humans naturally can't handle well. 3. They start to move far too quickly after spawning. This all combined makes it very hard to pick up the patterns of the enemies and thus reacting to them. The only way I got a little bit further was by remembering the patterns from my last run.

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As someone already said the best way to get through the game is by partly avoiding it's main mechanic. The item switching is a good idea, but felt to me more like an anoyance than something I would try to plan for and incorperate into my play. I think it would be interesting if the beat of the metronome would have had consequences for the rest of the game, like enemy movement, weakness or attack patterns. Because then one would have to plan how, where and when to move, attack.

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at first I didn't get it at all, because you didn't include the arrow keys in the controls. I thought one would have to fight stationary. Maybe you could add that?

Whats about switches like on Atari VCS