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Nuke 10-kt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #554 | 3.825 | 4.571 |
Overall | #1132 | 3.227 | 3.857 |
Design | #1179 | 2.869 | 3.429 |
Adherence to the Theme | #1452 | 2.988 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's hard to make interesting story-driven game which player can enjoy. You had a fine concept about defusing warhead, but maze of chairs and a lack of dialouges make the game boring, as most of the time you struggle with chairs instead of searching for warhead and defusing it.
Yes, that's a problem that was already pointed out. I know where I failed and will try harder next time, thanks for the comment!
I really like the main concept. It feels a bit of a fusion between "Superhot" and "Keep Talking and Nobody Explodes", with oldschool rpg gameplay.
The only thing i noticed was that it feld kinda cheap that the whole game is a bout defusing a nuclear warhead and you have to fight a maze of chairs and tables to get there. I would love to see more variety in what stops you getting to the bomb in time, making it even more like a game about information.
Thank you for the constructive critiscism! Yeah, I would've added more obstacles if it weren't for the little time I personally had to make this. Appreciate the comment, pal.
Good but i died
nicely done, pixel dude, keep up