I really like the main concept. It feels a bit of a fusion between "Superhot" and "Keep Talking and Nobody Explodes", with oldschool rpg gameplay.
The only thing i noticed was that it feld kinda cheap that the whole game is a bout defusing a nuclear warhead and you have to fight a maze of chairs and tables to get there. I would love to see more variety in what stops you getting to the bomb in time, making it even more like a game about information.