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A jam submission

Messier's BridgeView game page

Navigate the darkness of space with this fast paced memorization game. Available for Windows and Mac.
Submitted by Kevin Ray — 9 hours, 59 minutes before the deadline
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Messier's Bridge's itch.io page

Results

CriteriaRankScore*Raw Score
Design#2084.0264.026
Overall#2354.0614.061
Originality#4064.0004.000
Adherence to the Theme#4504.1584.158

Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 7 to 1 of 27 · Previous page · First page
Submitted(+1)

Great game! Original, smart and very fun. Really makes me wanna memorize all the paths and play it to exhaustion! Only wish I had more time with the hardest levels cuz I'm a dum dumb xD

Submitted (1 edit) (+1)

Nice game idea! I like that it doesn't really punish you too much for going wrong, you just lose out on potential points. That removes what would otherwise be quite frustrating. 

I thought being able to see the black cubes would give away the answer, but there's not enough time to take in that information and make a decision before the floor gives way, so it's kinda okay. You could fix this though by disabling the mesh renderer of the object (or the entire object) until you've stepped on it.


Also a small technical annoyance, the high score counts up at the same rate no matter how high it is I think? I got 2,200 points and it took FOREVER for it to finish counting. It would be better to set a timespan (like 1 second) and just Mathf.Lerp from 0 to your score so that the player doesn't have to wait around for that number to count up.

Oh yeah, and I know it's not judged, but the presentation was fantastic in this game! Really pleasant to look at and just generally play.

- Joe

(if you have the time to rate our game we'd really appreciate it too! ^_^ )

Developer

Really appreciate the feedback! I thought about disabling the mesh renderer but I kinda liked that it gave you a little bit of a hint considering the difficulty of the game. Lots of people think it's a mistake though so perhaps it's best to change. 

Submitted

well, it didn't actually help me beat the game, so if it's not a mistake you can just keep it!

- Joe

Submitted(+1)

Cool idea with an intense difficulty curve! Maybe one SECOND is too short and you get just ONE look and can decide by yourself, when you start the level?

Submitted(+1)

This is a neat concept! The only thing that bothers me is that you can see the black spaces that are next to blue spaces, due to one side of the blue space not showing. That feels a bit like cheating :D

Submitted(+1)

Argh this made my brain hurt. Cool game, I think maybe some of the levels were a bit too hard? I found it more efficient to just fail on purpose on the more complicated levels. Maybe you could keep one or two blocks visible on really big levels to act as a bit of a guide? Or maybe I'm just very bad at this, I don't know. Nice work!

Submitted(+1)

This game is awesome!  Simple idea but fun and elegant in it's execution.  The graphics are great, music is cool, controls are perfect.  The only bad thing I noticed was how if a block you need to step on is to the right, you can kinda see that it's kinda covering the block you're standing on even though it's blacked out, so that can give away the correct route sometimes.  Other than that tiny flaw it's great, especially for a  48 hours jam game! :)

This game will help my memory

Viewing comments 7 to 1 of 27 · Previous page · First page