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Messier's Bridge's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #208 | 4.026 | 4.026 |
Overall | #235 | 4.061 | 4.061 |
Originality | #406 | 4.000 | 4.000 |
Adherence to the Theme | #450 | 4.158 | 4.158 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
An awesome interpretation of "only one" theme, I liked it a lot! It's nice it trains your visual memory :)
Ok, I haven't rated this yet since I have no idea what to do lol. What am I supposed to do?! Mouse doesn't do anything, neither does my keyboard - apart from R which resets. I sent it to a friend and he can't figure it out either. It has cool music though. Help please, we feel like we're missing something obvious :D!
Arrow keys to move
Yeah - we tried that. We both just get a menu screen (as shown in the screenshot) but nothing else. WASD/Arrows/Space/Enter, none of it does anything. Am I missing something? I've taken a screenshot of the game: Screenshot
There should be a start button at the bottom of the screen, doesn't look like you're viewing the whole thing
Ahhh ok, just checked - you're using Unity. I'm on a 21:9 monitor and Unitys default resolution management kinda sucks for that res. It scales up instead of down so cuts half the screen off! I'll see if I can get it working on another monitor. Mystery solved :)
Good job! Very polished for the time frame. I wish I had a bit longer to take in the level.
The art and music were on point! Original design. A+!
Congratulations for the game! I loved how the mechanics were designed to fit the theme. Rated <3
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That was really hard, I like it! Very memory intensive, I managed to get 2530! My only issue with the game was waiting at the end to see the score. It goes up about 500 / second, which meant waiting a few seconds for the points indicator to update and then again for the highscore to change. These indicators should instead work so that they do, say 100% / second, so that each score, regardless of size will take 1 second, and smaller scores travel slower than big scores. This is very minor though, so good frickin job!
Nice idea and execution of "only one"! I got 2400 for my score, it would awesome if there is an online leader board to compare the score. I think the game might get a bit repetitive after a few game, more variation might help to mitigate that. Maybe add stuff like items that shows the map for one more second, teleporter, slide etc. Goob job!
Cool idea!! Total score was 2300+ ish with 8 stages played. I liked the feedback from the sounds to the polish. It's a simple idea but very well executed, well done.
My gripes/nitpicks: Red as the "finishing line" color was pretty unnatural to me, it took me a bit of getting used to as I kept assuming I'd somehow gone wrong. I'm also not sure how the generation of each path is determined, but the difficulty felt like it varied pretty wildly, when I got an especially difficult path I felt like I might've been better served just killing myself until I got a more manageable one. Also on the end screen the score ticker might take a bit too long :P
Really solid game you got here. The feedback was really good and the game felt responsive. Idk if there was a difficulty curve but some levels felt much harder than others. Idk what the logic behind the level pool is but that might need some tweaking. Other than that everything was well done, the menu looks eye catching and the music is thrilling. Great job!
Wow I suck but to be fair I've had a couple 🥃 Really fun and very polished. Great submission.
Ouch, this one plays on my weakest brain function "Memory". Still it was really fun to play even when the levels were too complex for my weak brain. One suggestion is to add short detours which contains an item that will show the level again for one more second so that the player has to quickly decide whether to memorize and go to the detour and see the whole level one more time or rely on his memory and go for the end directly. Also, taking detours will increase the time needed to finish the level so it will penalize players with short memories. I attached an example (green=start, red=goal, yellow=item that will show level one more time). Overall, the game is really fun, the visuals are pleasant and the music is also really nice. Great work.
WOW! Awesome Game! Loved the concept and Design of it.
I think this game has a future. Good job!!
I got Stages Cleared: 7, Total Time: 95, 2015 points. The blur effect is so amazing. Additional, The bounding SFX is match with the game perfectly. When I played your game, I fear that when I made one mistake, I will receive a huge feedback which makes me frustrated. But you avoid this problem and make the details very perfect.
When I played first time, I am wondering whether the map is randomize or the pre-made. I guess this is pre-made, otherwise, there is hard to make only one path without using any algorithm. In Visual effect and game design, your game is the best ever I played in this week.
I was actually worried about not giving enough visual feedback to the player, but maybe screen shake would have been too much. The maps are actually randomized. I take a grid of numbers and randomly choose the next space for the path to follow until it reaches the other side. This actually leads to the possibility of earlier levels having the chance of being really difficult so I should have made it so that if the map exceeds a certain length it scraps the map and tries again.
Thank you for the feedback! Glad to hear you liked the game so much!
Randomize! Wow. That's make your game a higher step! Perhaps I played once and cannot distinguish each maps. I feel you can add one feature. If the player pass one path without mistaking, You can add 4-5 seconds to player. Or you can return this level time. So your game will not limited 60 seconds each turn. While it's still one great game now!
It actually does do that. You can see the timer count up 5 seconds on each level clear as well as bonus points at the bottom. I should have made that more apparent though.
Wow. Really. I ignore the time during gameplay and concentrate on remembering the path. What a Good game!
Woo hoo! I got 1910 points! And nice game, btw! It was really fun!
really loved it i got 1400 points or somthing
Neat memorization game! But I feel it might become repetitive after some time.
I agree with the bottom comment about being able to see how you did it wrong.
If it froze the timer for a second and showed you the path again that would be great.
Still, I thought this was well made and obviously you can see the love you put into it.
Very well done, and I hope you keep developing it later.
Wow.
At first, the concept didn't sound really appealing to me, but as soon as I started to play, it was instant fun. Your game is totally addictive, and one of the most polished I had to play. I think it seriously needs more love.
Just one thing that frustrated me a little bit: I would have loved to see the right path again after my mistakes. But that's a very tiny issue, if even one.
I scored 2665 points! Some of those levels seem extremely hard. Good speed run game :)
That was amazing! I loved the idea, and the graphics! I did find one issue, which was that if you look closely enough, you can figure out which way the floor goes (you can see black squares even when the floor isn't visible) but the time limit definitely decreases the viability of this strategy. I loved playing it! I got 1930 points too :)
I liked your game a lot. Not many games make use of our memorization skills, and that's shame because I enjoy that. Your game is mainly focused around that, so you get a lot points from me!
It fits the theme since you only give us 1 second and 1 minute on the timer. After a while it gets really challenging and it makes sense! Great job you did. I would love if you checked my game too.