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A jam submission

Only One RecruitView game page

GMTK GameJam (2019)
Submitted by Team Horsehead (@JoeShanahan), Amy Elliott (@AmyElliott_), Joe Shanahan (@JoeShanahan) — 2 hours, 6 minutes before the deadline
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Only One Recruit's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#2934.0034.003
Originality#3114.1154.115
Design#4223.7353.735
Adherence to the Theme#4494.1594.159

Ranked from 113 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Viewing comments 68 to 49 of 68 · Next page · Last page
Submitted(+1)

Sorry it took so long to get to it! Save the best for last they say haha. Really fun mechanics and the game feels solid. The feedback was great and the Dynamics are introduced very well to the player! 

Great job I loved this one <3

Submitted

Great concept, simple to understand, but the difficulty curve couldn't keep up with my power! :P Keep up the great work guys! I'll follow so I can keep track of what you get up to next!

Submitted(+1)

Amazing game :D! Really liked it :).

Only thing I disliked is the Thief - his ability is too OP and it made the game less fun. I played it again with a different choice and enjoyed it more :D.

I hope you continue making this game :)! Good luck with it and with future projects :D!

Developer(+1)

Lots of people have said the thief is OP, and both me and Joe 100% agree with you.
I know I want to continue developing the game, I'm not sure if Joe wants to, but harder puzzles will be coming! And a better tutorial! Thank you for playing

(-Amy)

Submitted(+1)

I liked the idea behind the game design. But it seemed a bit easy towards the end, as I had many recruites and faced with a relatively easy challenge. But has great potential and I am eager to see where you could take it from here!

Well done :)

(+1)

Hey great adherence to the theme guys! Love the concept although I got stuck on the level with 5 enemies so had to restart and mix my team up. Also, my path got blocked a couple of times because of where I killed the enemies.  

Developer(+1)

We definitely needed an extra level or two to teach the player than enemies block the way, rather than expecting them to know it after navigating the entire maze. Something for next time! Thanks for playing!

Submitted

Pretty nice game. (I wasn't quite sure at first about the way it works). I like the design and overall aesthetic! Good Job!!

Submitted

Great idea! Needed some time to figure out how it works though, but a fun and nice game nonetheless.

Submitted

I like the characters little hopping movement!  Very cool design as well.  Good job making this in 48hours! Please check out my game if you have time~ Good day!

Submitted(+1)

Absolutely amazing idea for a puzzle game, would totally buy it if you turned it into a full release! Great job!

Submitted(+1)

this gives me some serious baba is you vibes. great puzzler!

Submitted(+1)

This was awesome for such a short period of time. My only critique is that sometimes I didn't need my entire party. I could solve the puzzle with a small subset of the characters. Great job!

Submitted(+1)

Yep a good little RPG game

Submitted(+1)

Very nice game! Love your idea!! Great job on making this game! :)

Submitted(+1)

Nice original game. I did like how every character's ability could only be used once. It felt like I didn't really need any character other than the key. Every level I was able to get though with only one ability using the key character the whole time. I think if you designed the levels so you'd actually need to use more than one character that would really help or even if you made it so ALL of your party has to get to the end so you gotta open up paths for the other ones, like the jumper can go over a wall and open a door with a switch there then the key could unlock something in there but now the bunny is stuck on the other side so you gotta find a way to get him out. I feel that stuff like that would really improve this game.

Developer

We have a habit of leaving the levels until last, and not having enough time to balance them as a result. This game was another victim of that unfortunately, but hopefully the ideas presented as a proof of concept is enough for people to see the potential (if we had a bit more time).

- Joe

Submitted(+1)

Yeah it was for sure a fine proof of concept! Mechanics were working well, just the level design is what needed the most work.

Submitted(+1)

The art and style of the game was pretty neat, I can see you drew huge inspiration from the game Baba Is You, even in the level designs. Characters were pretty interesting, I like how you gave each of them with a unique personality. 

The key guy made the game a tad too easy however, as most rooms could easily be cheesed just by using him, moving to the nearest exit and opening it. I can see how levels get harder and harder to balance as you unlock new characters. There's lots of room for improvement, but I believe this game has great potential!

Submitted(+1)

I really liked the "rogue-lite" element to this game where knowledge of the systems was like a form of progression. Great job and thanks for sharing!

Submitted(+1)

Great game! I like how you can handle levels depending on your previous choices.

It should have been a nightmare to balance everything. Good job!

(+1)

Really great start! I loved Lost Vikings as a kid, switching between characters to accomplish tasks is a great puzzle mechanic! I'd love to see the puzzles fleshed out more with some more difficulty!

Submitted(+1)

I love this one. I just wish the level design demanded mor thinking from me.

Viewing comments 68 to 49 of 68 · Next page · Last page