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Sword of Vector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Design | #1037 | 3.000 | 3.000 |
Overall | #1386 | 2.939 | 2.939 |
Adherence to the Theme | #1435 | 3.000 | 3.000 |
Originality | #1519 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Ok, it's a small runner with adequate gameplay, but I miss some kind of traps and interesting obstacalse, as most of the time I can run and do nothing. Eventually, I bored.
Thanks for your comment,I'll make this game more harder.
Cool game, although I felt like there was a lot of downtime when I wasn't killing anything and was just running. I like the idea, though, and the art as well! Nice job :)
Also, I ran into a bug when I hit a rock:
Sorry,I'll fixed it soon.
I really like the art and effects, and the gameplay is fun and straight-to-the point :)
Thanks!
I think respawning on the level you died at would be a good idea, since the first track is a bit long.
And also, you should consider making your game window's size changable. On my monitor, ithe game was really small and I could barely make anything out. In game maker studio 2, it's as simple as ticking a box in the settings
Thanks for your advices.But some HUD or sorts of it will be covered if I ticked it,I'm making an another way to deal it.(I can't use GMS2 on my computer,so I still using GMS1 to make games.)
The first stage is a bit too long, it almost ruined my impression of the design variety.
I'm sorry for my badly design,and I'll trying to rewrite this part.
No problem, just make the first stage a bit shorter, so the player can get to the second stage faster, because the second stage is more fun. :-)