Neon Tea
Creator of
Recent community posts
I really love the idea, and the aesthetic works really well. Having to type out long commands, and a few annoyances (backspace removing the whole input, not being able to start typing right after the one before) made the game's pace really slow, so I didn't reach the end. A few annoyances aside, I really like this game, it is well presented and a good idea.
First of all: what a first impression. Great music in the background, delightful bloops as sound effects, and an overall very polished feel in the main menu. Good start. (I write this before having started the game.)
Hot dog! What a fantastic design! I really like the concept, and the game feels really polished. This is just, straight up, a really fun game. The turrets are maybe a bit too much, I'd prefer more environmental dangers, if you know what I mean? But again, what a great game.
What excellent aesthetics! Even with relatively simple sprites, the game looks really good because of how coherent the visual style is, and the animations and particle effects are excellent. I'm not sure if I missed something about the attacking, but I ended up doing this left-right dance to attack the enemies, and I thought that was a pretty clever way of doing attacks without attacking animations.
What a weird bug! I'm not exactly sure what causes that yet, but I re-built a version with the resolution dialogue* so you can try the game in windowed mode and possibly a more squarish resolution, if that'd fix it: https://drive.google.com/open?id=1txSYikxB2zDBSD9E9feya6-KTse82I_7
* Unity is deprecating the resolution dialogue, which is why it was disabled in the first place. Sadly, we didn't have time to implement a resolution changer in-game!
PS. Sorry about the Google Drive link, but since the voting is still going on, itch won't let me upload a new file for the game ^^'
That was amazing! I loved the idea, and the graphics! I did find one issue, which was that if you look closely enough, you can figure out which way the floor goes (you can see black squares even when the floor isn't visible) but the time limit definitely decreases the viability of this strategy. I loved playing it! I got 1930 points too :)
We made this delightful, juicy crab rave for this jam, but we've only 4 ratings, even though we've rated 23 ourselves ;; Now, since itch doesn't have the Ludum Dare karma system, we'll do this the old fashioned way: rate our game, and we'll rate yours! You can comment on the rating page, or here, we'll be rating everyone who appears on either :)
Link: https://itch.io/jam/gmtk-2019/rate/463583
- Neon & Teascade
PS. We've gotten 10 ratings, thanks everyone! While ratings are still appreciated (and we will continue rating yours as well), we're quite fine with the current amount :)
I like the passive background sounds, they really make the atmosphere! The zombie roars and the gun sound are a bit loud and in need of variation (shooting 5 times in a row sounds very... repeaty), but hey, jam limits are jam limits :) The idea is very neat, reminded me a bit of Diablo and its imitators.
This is super good. It's hard to describe, but the game's design and controls are just really intuitive: I didn't see any controls tips (though I didn't read your game page or the About menu either, so I probably just missed it), but it took very little trial and error to get a pretty good handle on the game, and this really weird mechanic was pretty intuitive to use after a while! Big props on the design here. The robots look really really cool as well, the animations are excellent, and the music drove the game well. Overall, probably the best submission I've seen. Really good work.
https://itch.io/jam/gmtk-2019/rate/463583 Here's ours, we've only got 3, and, OP, you're actually one of them! :D But here's to everyone else browsing this thread, hi, please rate our game, it's really juicy and fun :3 -N
What a cute aesthetic! I like the idea as well, trying to predict how all the four blobs will fly as you jump, and then facepalming when one of the blob did hit something. If there's anything to criticize, maybe the platforms' sometimes weird hitbox? Sometimes the blobs hit a corner when jumping from below at a corner, I think. The jump physics could be a bit tighter, but I think that's more a personal preference thing. Really good submission.
https://itch.io/jam/gmtk-2019/rate/463583 Our game is pretty juicy! I'll go check out your game now :)
What an interesting and fun game. And slightly infurating: levels 7 and 9 (I think, the one with the first button and the last one, in any case) felt very pixel-perfect in their jumps, I had to keep retrying those for like 10 minutes! However, I really like the concept and the graphics, excellent entry.
It was alright, although I don't condone on using pokemon sprites as is. A few points:
- The parts of dialogue I saw were pretty funny ("nick hasn't programmed ai yet" and, I assume the placeholder dialog for characters that don't have dialogue)
- The battle looked pretty neat, but wasn't very original exactly
- When I tried to enter a cave, I faced a fatal error