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A jam submission

OctarenaView game page

Submitted by Galakrond — 4 hours, 17 minutes before the deadline
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Octarena's itch.io page

Results

CriteriaRankScore*Raw Score
Design#14442.5463.600
Adherence to the Theme#14582.9704.200
Overall#16022.6403.733
Originality#17862.4043.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I've played a bunch of games this jam in which you only have one bullet and this is easily my favorite so far simply because of the ability to pull the bullet back towards yourself. It is super satisfying to kill an enemy with the bullet returning to you. My biggest complaint would be that it is annoying to have to restart the entire game on failure. Either checkpoints or more procedural enemy spawning would help a lot.  

Developer (2 edits)

Thanks for the feedback. I agree with your complaint. The pacing is still too fast. I would have loved to implement a small countdown before the start of each wave and the checkpoints are a nice idea. I wish I would have started programming before Sunday, I really could have used the Saturday :D 

But as a major lesson for my first game jam here, I learned that I should take a day leave before the GameJam so that I don't feel tired from the work week (which is already programming for me) and loose my motivation on Saturday. I was almost giving up but Sunday got me hooked again and now I'm really looking forward to more game jams.

Thanks for the constructive feedback, this motivates a lot.

Submitted

Please work more on this game. This is the only game so far this game jam that I have gone back to play more of after I played it for the initial rating. I think you have some great mechanics here and a lot of potential. 

Submitted

Nice concept- I feel that sound effects were really needed to get the satisfying reward on killing enemies and clearing a level. Also some kind of breathing pause between levels. The think I liked the most are the shield guys, as it is very satisfying to get a "boomerang" back kill. If you had more time to work on this and could get tighter controls this could be a great asteroids-like arcade game.