Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

jynus

89
Posts
19
Followers
13
Following
A member registered Aug 02, 2019 · View creator page →

Creator of

Recent community posts

Great idea, great execution, great style! It is nice to see scale applied to creative arts (like I did in my game), but the scaling went way more crazy in your case. Congrats. Specially the touch of being able to see other submissions!

Nice! I found the normal mode a bit too easy (can be cheesed [pun intended] by scaling in a spiral, always to the left or to the right) and the hard mode a bit too punishing.

Maybe something could do done about it, like adding obstacles other than boulders or floors that have restricted climbing of something. Of course, I understand that for a jam game that is additional content and mechanics that is hard to fit in the allocated time. Other than that, nice jam game!

Highly polished short (just the right amount) jame game- once you start you have to finish all the levels. Great work, specially in the art and narrative department!

Great concept for a jam. I specially appreciated the usability of the location hint and the fast restart, it enourages you to try again after an accidental death. One thing I was annoyed was, not the speed of the player, but the transition speed. Something in between log and linear, but slower would had been more usable. Otherwise top jam game.

I was thinking of: https://ldjam.com/events/ludum-dare/48/root-down But yeah.

Great work, although I had to remove some originality evaluation for not being entirely original, as I saw a similar game for the Ludum dare jam (yours?).

I would still like to see something like this, but with more content and more exploration of the mechanics (eg. animals, rocks, etc.), But overall a very enjoyable game.


Very impressive game jam, inspired by Slay the spire but integrating the theme very seamlesly and play without problem, despite what could have been complicated controls. The only comment would be that it plays too serious like a normal game, I would have liked to see some super-crazy growths or shrinkages, for a small format, as I think that humor it would have gone well with the mechanic. But you decided to balance it well for a regular game, and I respect that. Also great art.

Not only the sphere, but your teapot was incredible! Thanks for playing!

(2 edits)

I think we were playing each other's game at the same time. :-) It is a nice platformer -it is quite hard to make one that feels good because there are so many, and people are very demanding and it takes a long time (that's why I never tried to send one for a jam)!

This one properly fits the theme of scaling up and down, but as probably you have seen, many people have chosen to send similar things. I would encourage to keep tweaking your game after the jam to make it more juicy and polished, with things like:  smoother animations or with more feedback when using the glass (e.g. a tween to change the size), tighter controls (a keyboard only binding, maybe? Go crazy with feedback: screenshake, larger animations, etc) and jump tuning (gravity doesn't feel great). My guess is you didn't have the time to tune those in 48 hours (something similar happened to me), so I'm not having them into account for my rating. Also more levels with exploration of interesting combinations of the main shrinking and growing mechanic.

One thing that I think you have is your great humor. Please keep exploring that. I checked your other games and while they were not as technical as this one, they were very creative. I would like to see more like those, with the same style!

As a tip, try if you can also the Godot 4.3 single thread web exporter, it went much better for me this time, and may fix user's problems with some browsers!

That's a good idea, making it a web/mobile game and compete in a pictionary/gartic-style.

You are a great player! <3 I still need to improve the ui, then it will be perfect :-D

You are right about that for the HTML version. I should have bound "P" (in addition to ESC), for the html version and/or have an on-screen button. UI needed some extra time for polishing.

Thanks for playing!

I played, as promised. Great work! The style reminded me a little to the original pixelated style of Untitled Magnet Game. Have a nice day! It was quite hard, though.

Yeah, I thought to add a timer, but I prefered it to leave the mood more in a more chill level progression and let people get creative. There are some things that could be done, to make it, e.g. more passpartout-like, for example.

I liked the size increase/decrease mechanics, and how to made use of it for the platforming.

One thing that frustrated me, however, was the lava spawn/last checkpoint reseting, which I think was a bug and not intended. However, I was able to get to the end.

If you polish those things and tight the controls a bit more, with time, after the jam, and maybe add more levels to explore the mechanic it could be a nice platformer.

Ha ha, your comment tells me you (probably) didn't reach the win screen (it's ok). But I recommend you trying, there will be some explaining there...

I was going to say: "what a nice, creative, condensed idea for a jam", but then I replayed and loved the twist (which I won't spoil)! Great work!

That was a pitty, you were so close to get the win screen! Thanks for playing! I hope it was fun.

Congrats, the composition is a hard one to get 10 stars! First time I see  someone getting that. I hope you could see the voxel 3d carving "world" too via level select, I worked hard on that!

actually, the main issue why you were rated lower there was the background color selection! LOL Thanks for playing! I hope you had fun.

Sorry, I didn't meant to be mean. It's just what "the algorithm" thinks. 😔👉👈

I liked the overall style and atmosphere.


I wonder if the following suggestion could be helpful to you: maybe you could have added some animations to the main character that would suit well the world, nothing super-complex, maybe a like a subtle swivel left and right, as if a child held the character? I think too much stiffness took me out of it. 

But I liked the general shadowing looks and the feeling, as well as the VO, which not many jam games usually have.

Yes, it is in English and Spanish, and should detect your browser/os default language, although for some of the text I didn't have the time to traduce it properly. You can change it on the setting to your preference. I have a jam template that I share fully with the menu code, feel free to reuse it: https://github.com/jynus/godot4-jam-template

Did you get to the 3d voxel sculpting part?

Great concept, even greater execution. The only thing I would have changed is to avoid the constant pushing of left mouse and would have let it follow the cursor automatically or other method!

Great work.

thanks, I thought of adding a timer, but I wanted to keep it a more chill experience "create & share"

I "broke" it on the third screen and had so much fun doing it! 10/10 would order again pizza here.

I rated the game high, specially on style (music and graphics are excellent!). However, I didn't have a controller handy and I suffered a bit with the controls: because the character moves relatively to the center of the screen, but the direction is mouse controlled, it is hard to keep it aimed as the player character moves over the screen. I am sure it feels much better with a controller (I know you mention this on the description, but mentioning it because of the Jam rules).

Also I would like to see a fast restart key.


Otherwise, top quality!

5 starts in creativity! This is the most original game I've played for the jam so far. And the fact that it is your second one ever is great! Visuals are consistent and give it a charm. Well done.

As a suggestion, after the jam I would like to see more levels and the ability to rotate the shapes. Well done.

Wow, clearly my checking algorithm needs further tuning, because your recreation is utterly fantastic!!!!! Thanks for your kinds words.

I was told I need to polish better my input and UI by other comments. Will try to do it after the jam. Thank you again.

Thank you. Never 🛑🛑🛑learning! 😂

Thank you. :-) Although I was somewhat good, and you can use the middle button to "clone" a color from a large pixel.

ooof❤️

Not good enough! Buah ha ha :-D

Hola, gracias por jugar. La música no debería afectar al rendimiento, ya que se carga en memoria al principio del juego. Pero si has tenido problemas con la versión de navegador- eso sí podría ser-, hemos publicado también versiones para Windows, Mac y Linux- que deberían darte mejor rendimiento y no requieren un navegador. Eso podría arreglar tu problema, quizá?

Genial que eso se haya entendido, era nuestro objetivo! Muchas gracias por jugar y por tu comentario. Un saludo.

Nico tuvo una buena vida:

Al cumplir 3, dijo su primera palabra: EJJJJJJPAÑA. Era una persona bastante estudiosa. Si tenía un examen al día siguiente, era imposible sacarlo de casa. Solía trabajar duro siempre que tenía un proyecto en clase. Los días de estudio tuvieron resultado, siempre sacó muy buenas notas. Adoptó su primer gatito a los 23 años. Encontró el amor gracias a María a los 25 años. Gracias a sus esfuerzos académicos, consiguió un empleo cualificado a los 32 años. Él y su pareja decidieron tener un bebé a los 33 años. Corrió la maratón de su ciudad a los 35 años. Creía que no lo conseguiría. Adoptó otro gatito a los 40 años. Pidió un barco a los 41 años, pero se llevó una mierda. Su hijo Carlos llegó a su vida cuando tenía 45 años. Siempre bromeábamos preguntándole cómo se llamaba para contestar: el de los cojones largos. Yo creo que le puso el nombre a propósito. Siempre fue un poco friki. Se vistió de Ichigo Kurosaki para su primer salón del manga con ropa y retales que compró en el mercadillo. Su pasión por ESPAÑA hizo que su pareja le dejara a los 61 años. Aún no se entiende qué pudo suceder. A los 73 años, Nico pudo por fin jubilarse. A los 74 años, perdió el poquito pelo que le quedaba. Murió a la edad de 100 años

Rocío, confiesa- te encantan los controles de UI de Godot.

Buah, es ideaca lo de la luz- sobre todo para el tema de la jam. ¿Pero es posible que se os haya ido el scope un poco implementando la mecánica y no hayáis tenido mucho tiempo para el level design? Hubiese molado un par de niveles más fáciles y pequeños antes de enfrentarse a este, sobre todo para pillarle el tranquillo al plataformeo! También, si lo pensáis seguir desarrollando, ¿igual hubiera molado una cámara siguiendo al jugador más cercana, quizá? Con un par de cambios creo que hubierais tenido un GOTY. ¡Mis felicitaciones, en particular en el apartado gráfico!

I liked it, it is well thought, at first I thought it was going to be too simple, but the collisions are solid and they felt fair, and I loved the self-configurable difficultly, such a nice change for a Jam, so I could learn it first and then make it challenging! :-D The controls were a bit awkward at first, but I am guessing it is optimized for touchscreen play, which makes total sense (not an issue)! The only thing I would change is the background, being a bit distracting from the bullets- not sure how to improve that (slowing the scrolling? Having less contrast? Overall, I enjoyed it!