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Galakrond

7
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A member registered Jul 12, 2019 · View creator page →

Creator of

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Thanks for your feedback :) Yeah, art, animation and sound are still things I need more skills at :) But I‘m already happy doing my first pixel art in this game  :D

Thanks :) 

Yeah, the game could use some gameplay at all :D But I got stuck in other things during the 48 hours during the jam. I still find it hard to make the unity physics engine do what I want. 

About the endless level, it's basically a "2d Sprite Shape" in Unity where I append new points at the end with randomized distance and height while removing points at the beginning. At some point I should extend my level generator to switch to a new Sprite Shape in order to have a cliff between segments. But otherwise it seems to work rather good.

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I really like this interpretation of the theme. And the presentation is really good also. Especially the way new game elements (like the jump pad) are introduced is well done.

The randomness for my taste is maybe a bit too random. It would be nice if it would be more likely that the robot keeps moving in the direction he was controlled to go a little bit longer. Such that it feel like you give him a push in the right direction and he sticks to that direction for a higher probability for some time. It feels a bit frustrating when he just walks to opposite way again when you release controls. 

But overall: Great job!

I really like your idea and I think it's a great puzzle game. I really like the mechanic of picking up and losing controls and especially handling "combined" controls that will move you in two directions at once.

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Thanks for the feedback. I agree with your complaint. The pacing is still too fast. I would have loved to implement a small countdown before the start of each wave and the checkpoints are a nice idea. I wish I would have started programming before Sunday, I really could have used the Saturday :D 

But as a major lesson for my first game jam here, I learned that I should take a day leave before the GameJam so that I don't feel tired from the work week (which is already programming for me) and loose my motivation on Saturday. I was almost giving up but Sunday got me hooked again and now I'm really looking forward to more game jams.

Thanks for the constructive feedback, this motivates a lot.

I really liked the game. I love the idea to use the recoil of the weapon to move through the level especially when the enemies are approaching from a direction from which you don't want to move away. The ammunition limit and the restriction to 4 directions makes for challenging puzzles.