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Pursuit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Adherence to the Theme | #1279 | 3.227 | 3.857 |
Overall | #1584 | 2.669 | 3.190 |
Design | #1645 | 2.271 | 2.714 |
Originality | #1740 | 2.510 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I had fun playing this game, but I find that some levels are impossible as you start in the corner with a ladder that the enemy is on.
The bomb has a 1 second timer. If your reaction time is quick enough, you can drop a bomb and sneak through to another component before the Megataur can land on you.
(That's my lazy way of saying the lack of meticulous constraints in level design became a feature during development :p )
It's pretty tough but satisfying when you manage to evade the centaur. Sometimes you run in to a dead end and can't use a bomb to escape. A nice triple use of the theme.
Thank you! Level generation was something that I definitely had notes on to improve, but those pesky time constraints got in the way :)