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(+1)

I had fun playing this game, but I find that some levels are impossible as you start in the corner with a ladder that the enemy is on. 

The bomb has a 1 second timer. If your reaction time is quick enough, you can drop a bomb and sneak through to another component before the Megataur can land on you.

(That's my lazy way of saying the lack of meticulous constraints in level design became a feature during development :p )