Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Team of OneView game page

Submitted by Yun Seven (@yun_seven7) — 2 hours, 55 minutes before the deadline
Add to collection

Play game

Team of One's itch.io page

Results

CriteriaRankScore*Raw Score
Design#14182.5712.875
Originality#16832.5712.875
Overall#18162.3112.583
Adherence to the Theme#22851.7892.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I liked the concept behind this game. The design is very unusual. Good job. 

Please look at my game as well https://itch.io/jam/gmtk-2019/rate/461311 I hope you'll like it as much as I liked yours :)

Submitted(+1)

This is a pretty nice game! The visual look great and so does the SFX! The game is kinda hard and random, but the concept behind it is great. This would be a really awesome game with some more time to work on it!

Developer(+1)

Thank you Gabriela! Yup I should improve  the balance of the game to make it easier and give a better experience for the player fixing the random patterns that generate enemies, it will be a post-game jam goal.

Thanks for your feedback!

Submitted(+1)

There's a lot of work in this game, you can clearly see the effort in the UI and in the VFX.
Be able to switch between your soul and your defeated oponents is a cool idea but I might approach the idea by unlocking special attacks using your enemies soul, or even use the souls like stones (ONLY ONE use of the abilities). 
Great job with great background, nice job!

Developer

Thanks for the feedback ! I really appreciate it :) Yup the idea of leveling up the player by unlocking attacks or abilities sounds fantastic .

(+1)

i feel like there is a cool idea under the hood here, that of parsing out your opponents strengths and weaknesses to decide if you want to continue in their shoes or stick with the body you have.... but the execution just makes this mostly randomly dying because you only have 1 or 2 moves before you are killed and its not enough time to really get what the enemies strengths are. With a bit of polish, there could be something here... maybe in future iterations you could make it to where its easier to live through the fight but at the end you HAVE to change out one stats and so its more about figuring out which aspect of your enemy was their greatest strength.

Developer

Thanks for your feedback ! :) because of time I couldn't check so much the balance of the game . But yeah I'll try to improve the game and make it easier to let know the player about the enemy's stats  ,balance the game and add new features.