i feel like there is a cool idea under the hood here, that of parsing out your opponents strengths and weaknesses to decide if you want to continue in their shoes or stick with the body you have.... but the execution just makes this mostly randomly dying because you only have 1 or 2 moves before you are killed and its not enough time to really get what the enemies strengths are. With a bit of polish, there could be something here... maybe in future iterations you could make it to where its easier to live through the fight but at the end you HAVE to change out one stats and so its more about figuring out which aspect of your enemy was their greatest strength.